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Any tips for game development?

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Squinshee
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Joined: 10/17/2012

My current game design is finally in a state where the mechanics are rock solid, and the game plays well. A lot of trial and error has gotten me to where I am and it's overall really exciting to have a playable and, more importantly, fun design.

The new challenge now is developing how the game plays, in regards to balance, pacing, and feel. This phase is quite foreign to me. Do you guys have any tips on how to proceed from your own experiences? Or is it pretty similar to what came before - create changes, test them, garner feedback, repeat?

The Professor
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Joined: 10/25/2014
Fail Faster

Squinshee,

One of the best videos on design: https://www.youtube.com/watch?v=rDjrOaoHz9s

I know you feel as though your game design is "in a state where the mechanics are rock solid..." maybe...probably not. I suggest that you have it play-tested around 40-50 times and make revisions along the way. More importantly, have it blind play-tested an equal number of times. Get it out to folks you don't know and have them provide candid feedback to you. Only then can you really ascertain if your game design is "in a state where the mechanics are rock solid."

Good luck!

Cheers,
Joe

X3M
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Joined: 10/28/2013
Rock solid game mechanics?

After play testing, you might want to change some mechanics.

Quote:

Or is it pretty similar to what came before - create changes, test them, garner feedback, repeat?

Has happened to be my experience. I got warned on before hand as well.

I have not kept track. But lets say it happened to me more often that I ever imagined, that I had to change my game drastically.
I even changed core mechanics at a certain point. Just to get the balance right.

It is play testing that will truly show the workings of your game rules/mechanics/numbers etc.

Good luck.

Squinshee
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@ The Professor Considering

@ The Professor

Considering my first round of blind playtesting has gone really well, where participants have chosen, on their own volition, to replay the game after the initial test, and have even gone as far as to show their friends the game, I'd say the game is in a more playable, solid state than you're assuming. But yes, it's always good to have the mindset that everything is malleable and suspect to change, no matter how intrinsic the concept is to the design. I wouldn't be where I am now without that mindset.

Sounds like as long as I keep plugging away, playtesting the thing and getting new eyes on it, it'll continue to fall into place.

The Professor
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Joined: 10/25/2014
Good to hear on the blind play-tests

Squinshee,

Yes, if you've had your game blind play-tested then you're on the right track. I couldn't glean that information from your "trial and error" comment. It sounds as though more play-testing will provide only better and better feedback. The trick is to know when you've cut away too much fat and you start to chip away at the essence of the game. Only the designer...you, can make this call.

Again, best of luck and keep us informed of your progress.

Cheers,
Joe

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