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paperROGUE - Unnecessary Solo Dungeon Crawl = Super Easy to Print and Play, Please Try!

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starflier
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Joined: 01/09/2009

paperROGUE is a game I made in two days, but the idea's been floating around in my head for a while. It's inspired by classic games like Rogue and Nethack, and also by a mental block I have with Solo Dungeon Bash (I can't STAND waiting to roll a six)

I tried to make the combat go faster than in Dungeon Bash, and also included one of my favorite bits from Roguelikes; Having to identify potions by using them. And even though the player has complete control over the direction the tunnels go, the possibility of Cave-ins makes them a little bit Labyrinthine, since some backtracking is required.

The Rules are Here. Since its inspired by ROGUE, I've tried to make the whole document look like something you'd download from a BBS in 1989. Best viewed with an Amber Monochrome Monitor ^^

And yeah, if you could play it, that would be great! I've only actually done the first two levels myself, and I'm sure there's all kinds of imbalances and stuff. Let me know about those, please?

planarbox
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Joined: 04/13/2013
testing

Printing now, I'll get back to you in a few days on my thoughts and how everything went.

starflier
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Joined: 01/09/2009
Hey, Cool! Thanks so much!

Hey, Cool! Thanks so much!

starflier
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Joined: 01/09/2009
Update:

I've made a few changes based on the first round of feedback on BGG. You can still find the current version here

starflier
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Joined: 01/09/2009
I did another major overhaul

I did another major overhaul of the rules. I haven't prettied it up at all, but it should be completely playable: paperROGUE 0.9

eviljohs
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Joined: 03/10/2012
Just Printed.

Have not played yet. Love the printable graph paper that in included. Takes my back to printing out my own graph paper when I was younger on the ol' dot matrics printer.

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