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Warmind - A Two-Player Tactical Card Game (Playtesters Needed)

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Cool Among Camels
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Joined: 07/26/2015

OVERVIEW

In Warmind, you battle an opponent for dominance of "the planet", a rock on the outskirts of the Solar System that offers valuable resources.

Your soldiers are deployed into "the warzone", a shared area around the planet, with one goal: dominate as much of the planet as possible. As your opponent's soldiers have the same objective, your soldiers must regularly eliminate enemy forces. Soldiers, however, can only fight an enemy while adjacent to that enemy, so they must move into new positions to gain a tactical advantage and kill their target. Soldier movement is always relative to the planet or other soldiers, meaning allied and enemy forces are in constant contact.

Strongholds, other planets and sectors outside of the warzone, provide you with passive benefits that greatly increase your chances of victory. You are restricted in the number of strongholds that you can control at one time, however, and must get rid of old strongholds if they exceed your limit.

Supplies, various vehicles and military inventory, grant one-shot effects that can quickly change the tides of battle. Though typically requiring little to no rations, some supplies come into play delayed and cannot be used immediately, allowing your opponent time to react. This reinforces the fact that Warmind is about outthinking your opponent, not surprising them.

Rations ensure that every phase is dynamic. You are given 7 rations each turn to draw cards from your deck (1 ration per card); deploy soldiers, strongholds, or supplies into the play area (X rations equal to the card's cost); or perform actions with your soldiers (X rations equal to the soldier's cost). Recurring rations means that you're never deprived of or flooded with resources. You always have options.

By dominating the planet and killing high-ranking enemy soldiers, you score victory points. You win if you reach 10 victory points before your opponent.

Warmind is fast, fluid, and tactical. If you enjoy two-player card games but want something mechanically different, give Warmind a try. You'll like it.
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DOWNLOADS

A high-quality printed version of the game is available for $16.99 at: https://www.thegamecrafter.com/games/warmind

A print-and-play version is available at: https://drive.google.com/file/d/0By1taO4QuGawdUZuMHF0Z05tUkU/view?usp=sh...

The rulebook is available at: https://drive.google.com/file/d/0By1taO4QuGawOTlRX2Nram5reDQ/view?usp=sh...
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TUTORIALS

You can find brief tutorials explaining card types, the first turn of play, and the second turn of play at: https://www.youtube.com/channel/UC6r_sPazKq4dhDDHU2U4dAg/videos
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CONTACT

Please send all feedback, comments, and questions to: singlemindedgames@gmail.com

Tbone
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Joined: 02/18/2013
Cool Art

The art reminds me of Android: Netrunner with all of the hexagons. I'll be checking this out!

Cool Among Camels
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Joined: 07/26/2015
I Love Netrunner

Yeah, Netrunner was a big influence on the visual style of the game. Actually, some of my initial resource mechanics were also inspired by Netrunner, though those ultimately changed.

And if you do end up playtesting, please send me feedback. The more, the better!

Tbone
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Very Cool

I have bought the game and will play it as soon as it comes in the mail! Are you planning on creating expansions for the future? This game feels like there is a lot of leg room for more abilities.

Oh, and yeah, where did you get some of that art! Love it.

Cool Among Camels
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Definitely Room For Expansions

Thanks so much for buying the game! Hopefully you have fun with it. Please email me with any thoughts or suggestions that you have.

I definitely plan on adding expansions. Right now I'm just testing the basics of gameplay and how everything is balanced together, but once I understand that better, I have a ton of other abilities that I want to implement.

Almost all of the art was found on Deviant Art. I'd find a piece that I liked, contact the artist, and usually get good results. Obviously, some artists couldn't or didn't want to contribute to the game, but most people were very helpful. I got very lucky.

lordhoban
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Saw your game in passing on

Saw your game in passing on gamecrafter, looked pretty cool, and I would love to help playtest it.

The art is all looking great... Deviant Art? Yeah, they have a lot of great imagery on there. I hope for a chance to be able to play this soon!

Cool Among Camels
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Thanks for the kind words

Hey, thanks so much! Don't forget about the print-and-play files! If you have access to a printer, you can play it now! :)

And if you do get a chance to playtest, please share any comments or criticism that you have!

lordhoban
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I will be sure to give

I will be sure to give feedback as soon as I can try it out.

lordhoban
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Initial impressions and questions...

I noticed several Commanders as options for a deck... but I can't find anywhere (did I miss it?) that specifies a deck size? The file has like 55 cards, including the commanders, so does that mean a 25 card deck? Or should I print this out twice to have extra cards for a second deck?

Also, for team attacking, why would you do this if you couldn't combine the power total to defeat a stronger opponent? That seems like the only way team attacking makes sense, but if that is the case, it isn't clear in the rules.

I watched the first two turn videos. And I'll print it up tomorrow and give more input later.

CLARIFICATION
Captured Delivery adds 2 rations... does this add to your max rations or just, if you are below your max, would add to your rations up to your max?

TYPO
You commander will always start (PAGE 12, YOUR commander)

Cool Among Camels
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Thanks for the Questions!

Deck size can be found on Page 9 under "Reserve" and Page 21 in the Glossary under "Deck Size". A deck must be between 30-40 cards with no more than 2 copies of the same card. Each deck must also include 1 commander. And yes, if you're printing the cards, you'll want to make 2 sets.

That's essentially what happens when two small soldiers attack a big soldier. The small soldiers attack together, but the big soldier then applies its power to each small soldier one at a time. After a big soldier applies its power to a small soldier, the big soldier's power is reduced by an amount equal to the small soldier's power. The big soldier then applies its power to the next small soldier. If the second soldier is higher, it will kill the big soldier.

This sounds complicated, but essentially the small soldiers will just add their powers together, and then the big soldier will decide which soldier to kill. As long as the total power of the small soldiers is greater than the power of the big soldiers, one of the small soldiers will live. If the total power of the small soldiers is the same as the big soldier, then all soldiers die.

Captured Delivery would just give you two additional rations. It wouldn't matter if those rations went over your maximum or not. However, when your turn ends, you always reset to your maximum ration amount. If, for example, you used Captured Delivery at the beginning of your turn to bump your rations up to 9, and then for some reason decided to end your turn, your rations would just go back down to 7.

And thanks for catching that typo! I just fixed it. I also added a bit more to "Deck Limit" in the Glossary. The updated rules are linked above.

lordhoban
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Thanks for the

Thanks for the clarifications. I don't think the Two Soldiers on One is all that complicated, the rules for it are just not very clear.

I think you need to break it down a little bit further, because as it is written, the bigger soldier will kill one of the smaller soldiers right off, before the attack finishes.

Making it clear that soldiers die at the end of an attack, rather than instantly, would help and then specifically stating that if your attacking forces are greater than one enemy, then the enemy will die at the end of combat as well. It's not currently stated (that I can see).

What about breaking down attacks into a phase like structure?
Phase 1: Initiate attack, paying costs for attacking soldier and targeting a defender adjacent to all attacking soldiers.
Phase 2: Apply any modifiers.
Phase 3: Compare attackers Power Total with Defender's Power total. If higher, put a 'hit' marker on Defender.
Phase 4: Defender may return fire, target a total number of attackers with a power equal to or less than the Defender's power. Put a 'hit' Marker on all targeted attackers.
Phase 5: Any end of Combat Effects.
Phase 6: Discard all soldiers with a 'Hit' Marker on them.

If you want complicated, look up the rules for the Decipher Star Wars CCG combat and the rules for Attrition, and what counts as Present, or has Presence at a site. ;)

Cool Among Camels
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Multi-soldier Attack Structure

Actually, smaller soldiers do technically die before the attack finishes. One of the smaller soldiers has to hit first, which makes the big soldier weaker. Then the second small soldier comes in for the kill.

It was structured this way for "When a soldier dies..." effects. Having a soldier die in the middle of the fight allows these to trigger, which could ultimately change the outcome of the fight. While there aren't so many in the game currently, I have plans to add more down the road.

bigE134
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Some small questions on the rules

I printed this game out, tried it and loved it. However, there were a couple points where I wasn't sure what the rules were.

1) Does a delayed soldier still count towards controlling the planet?

2) Does using a supply card on a soldier to move it or attack with it still give the soldier an exhaustion token?

3) Can Sergeant Cerlena's power be used on herself? I assume so, but wasn't fully sure.

4) There's a small typo in the Glossary of the rules, under dominate: The act of a player having more soldiers adjacent to the PLAYER than their opponent. I think you meant planet.

Thank you so much for making this game, I've only played one round, but can already see the potential for high-level strategy, and am looking forward to future games.

Cool Among Camels
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Rules Clarifications

Hey, thanks so much for playing! I really appreciate it.

1) This one is a yes... maybe. I never quite came to a definitive conclusion on this rule. I think it certainly needs more playtesting. But right now, the answer is yes, delayed soldiers can dominate the planet.

2) Yes, ANY action performed by a soldier, either through a card effect or otherwise, adds an exhaust counter to that soldier.

3) Yep, Carlena is a soldier so her power would affect her. She's probably the best commander at killing other commanders because of this. And, because she only has 3 rank, she can score points off of Enigma or The Unnamed who both have 4 rank.

4) Thanks for catching that typo! I'll change it immediately and update the rules. And please be aware that there's a large typo on the supply card "Meteor Bomb". It says "Destroy an enemy environment" but should instead say "Destroy an enemy stronghold". If you see any other typos, please let me know!

Thanks again for playing this game! I really hope that you continue to have fun with it.

jcbullinger
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Way Cool

I actually saw this game before on the game crafter and thought that is something i would like to play, didn't realize there was a free download. Ill be checking this out shortly!

jcbullinger
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Way Cool

I actually saw this game before on the game crafter and thought that is something i would like to play, didn't realize there was a free download. Ill be checking this out shortly!

Cool Among Camels
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Hey, Thanks So Much!

Yes, please download and play! I hope you have fun with it! And feel free to contact me with any thoughts or suggestions.

keshiekay
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B&W version of the game?

Looking forward to testing out the PnP. Curious -- do you have a B&W copy of the PnP? I love the art, but I don't want to spend a lot on colored printing. Thanks!

Cool Among Camels
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Not Yet, But Soon

I apologize but I don't have a black and white version yet. However, I am currently working on one.

My hope is to have it finished by the end of the week. When it's up, I'll be sure to let you know!

lordhoban
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I just printed it in black

I just printed it in black and white... the only thing, is you have to write on the card what 'color' it is, and what 'color' it gets the bonuses (the power bonuses) when adjacent to soldiers of that color.

It just takes a bit more work to set up, but it can be done (and you should be ably to easily print in black and white by changing the print setting).

Masacroso
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Files doesnt exist anymore

Files doesnt exist anymore (google drive says).

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