Check out the pic. Look at the colours for the ATK & DEF containers (Red circle + Green shield). Currently they are identical on the two differently coloured creature card templates that we use. Each faction will have it's own colour when it comes to the templates. Here we see the Gaian (brown/green) and the Shadowguild (green/purple).
What I need input on is if it is good or bad to keep the colours and the rest of the appearence of the ATK/DEF-containers identic on all cards, no matter how the faction template happens to look like. My direct answer would be that it is best to keep it the same due to it being easier for the player to locate and immediately read them, as means of "standardization". Or should aesthetics be considered even more in this case and prioritized more due to me overrating the need of consistency in appearance of how/where ATK/DEF values are displayed?
Original size: http://www.bgdf.com/sites/default/files/images/SGpreviewColouring.jpg
Update: Here's what I was originally asking about >> http://i.minus.com/i5zsuGQEaPLHo.png
@Matthew:
"I've found in playtests that the more "readable" an icon or informational category is, the faster the game plays. So I'd say keep them standard."
I agree with the overall idea. What I question is if it would matter at all in this specific case where we always only have two numbers, always placed in same geometrical shapes and in same position whatever faction you were looking at. It's hard to "measure" this among players in some kind of experiment... = /
"Your goblin deserter text is a bit wonky, How about:"
Yups, indeed, yours were better. =) Texts were just made up on the fly to have something there... usually we go with lorem etc.
@molten
Yay, thanks for the extended input! I believe all your points are valid and really only have a question about one of them that I didn't follow:
Why would you want to separate the placing of ATK and DEF when it comes to having them in a game with several different ATK-types, and not necessarily in our game, where we have only one single ATK-type for all creatures? (Or maybe I misread you... = P ) Maybe part of the answer depends on us using HP or not, and we don't - all creatures die when damage >= DEF. :)
I think using space between them accomplishes the clarity, but it also brings the drawback of the eyes having to wonder to two different corners of the card for picking up it's combat-stats. This is maybe a subjective matter, and as an old MtG-player I am very biased, but my guess is that you whenever you are in combat or plan it would want to know both of the numbers (but yeah, that could indeed differ from game to game depending on if both variables are used or not in the average combat situation, which they are in our case) and preferably at the same time/glance.
And while at it, as graphics designer, how would you make our keyworded abilities look like? Currently I'm thinking just "Bold" and then have the reminder text in italics (regular).