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Greetings!

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jasimon
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Joined: 12/31/2012

Hello everyone!

I've been a lifelong gamer and have always been interested in game design, but until recently I was focused on video games. Not having the practical skills necessary to put my designs into action, they have just sat around unused. However, I was overjoyed when I finally discovered the hobby game market and all the fantastic innovation and design that can be found in these games. I had grown up only having the most basic idea of board games.

I'm currently designing six different games, all at various stages of development. One is currently in blind playtesting, two I am in the process of prototyping for playtesting, and three more are at various stages of initial design before prototypes.

My background is mostly video games and tabletop RPGs, and a lot of my designs reflect that (for better or worse). They're definitely very thematic and "Ameritrash".

Looking forward to being involved and speaking with other designers

Orangebeard
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Joined: 10/13/2011
jasimon wrote:They're

jasimon wrote:
They're definitely very thematic and "Ameritrash".

Finally! Something other than "Euro"!

Welcome to the site!

Are you getting good feedback from your playtesters?

Good luck with your designs!

jasimon
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Joined: 12/31/2012
Orangebeard wrote:jasimon

Orangebeard wrote:
jasimon wrote:
They're definitely very thematic and "Ameritrash".

Finally! Something other than "Euro"!

Welcome to the site!

Are you getting good feedback from your playtesters?

Good luck with your designs!


Feedback so far is very positive. The basic mechanics are sound and the game is fun to play. The biggest issue is balancing the characters and equipment

Holly Verssen
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Joined: 11/29/2012
Blind Playtesting

I don't know this term - what is Blind Playtesting?
...as opposed to regular playtesting.

jasimon
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Joined: 12/31/2012
Holly Verssen wrote:I don't

Holly Verssen wrote:
I don't know this term - what is Blind Playtesting?
...as opposed to regular playtesting.

Blind playtesting is where you have players who aren't at all familiar with the game playing without the designer there, whereas a regular playtesting group would have probably played a number of times with the designer there present to answer questions and be keeping their finger on the pulse of the game play. As far as I understand people usually use blind playtesting as a good way to check and make sure that the rules are clear. It's as close as you can get to the experience of a group buying the game and opening the box with nothing but the rules to teach them how to play.

I'm using a lot of remote/blind playtesting right now simply due to the fact that I have recently moved and haven't been able to establish a good game / playtesting group at my new location. It makes it harder to do the sort of rapid balance testing and iteration the game needs right now, but that's what I have to work with right now.

Grantelith
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Joined: 01/21/2013
A welcome from me too,i hope

A welcome from me too,i hope everything goes well with all your running projects.I wanted to ask,how much time did it get you to be at the playtesting stage of these games?So good luck and feedback us with any news,would be interesting :)

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