Skip to Content

Hello Everyone! Thrilled to be here

2 replies [Last post]
OgreFoot
Offline
Joined: 01/20/2017

My name is Mike Hopper and I love to develop, tabletop games. I have been doing it for a long time but over the last 5 years I have gotten serious about it. I have so many wonderful game ideas and I want to get them out of my head and onto the table.

I started a game design company called OGRE FOOT ltd - http://ogrefoot.com and am currently developing 5 games, 3 of which are in play testing. I have lots of future game ideas written in my "Book of Secrets" so I don't lose them. I have gotten really good feedback on the games in play testing and some good ideas for improvements.

I want to get the games really tight and I am having trouble deciding which one to "complete" first. I have 4 games that are really close to being finished and they range from a simple 50 card game "Pharaohs" to a large map building adventure game "TYN HARRA: Dark Forest." The game "Gods of TYN HARRA" is in the somehwere in the middle. The fourth game is a drinking game and super basic, not listed on my website.

What do you guys think? Should I try to release a simple game first to get my name out there or should I try to make a good first impression with a large, more complex, game?

Any feedback is appreciated!

Mike Hopper

The Odd Fox
The Odd Fox's picture
Offline
Joined: 01/19/2017
Tip from a pro

I'm going to refer you to Jamey Stegmaier's blog post called "Kickstarter Lesson #172: Should Your First Project Be Epic or Humble?" He's got more experience than I do and I think there's some really great information here.

http://stonemaiergames.com/kickstarter-lesson-172-should-your-first-proj...

If it were up to me I would start small and begin to establish yourself, gain a following and reputation and continue skyward. That's more my style though.

If you want to go big first, there are some major advantages, your game could be drilled into people's minds and make a big splash, thrusting you into the limelight. More often than not though I see major endeavors take a dive when there's not enough rapport built. Ultimately it's your choice.

WinsmithGames
WinsmithGames's picture
Offline
Joined: 01/20/2017
Greetings & Welcome Sir

Greetings & Welcome Sir Foot-of-Ogres

First, I like the name and logo; simply awesome! And congratulations to officially being able to do business as of yesterday!

I like the strategic depth of Gods of Tyn Harra; especially how your units can either attack or defend but not both. And in a multi-player game, you are attacking one player while defending against another. Those levels of strategy create depth while not adding complex mechanics. It sounds fun!

My piece of advice is three-parted:

1. I can't argue with the great Jamey Stegmaier; he has excellent wisdom to follow. In this industry, it seems like you should follow the advice of the industry leaders.

2. Publish what you think will be the most successful. You do want to get your name recognized, and maybe your mid-tier game would be more successful than your lighter or heavier game. Ultimately, the degree of your success will help the most.

3. Publish what you will also have the most fun publishing. It's no secret that we are game designers because it's our passion project. Publish the game that you will enjoy publishing and be the most apt to dedicating a significant portion of your time to.

Syndicate content


forum | by Dr. Radut