Topics in Game Design
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Topic | Replies | Views | Created | Last reply | |
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If we figure out why people play differant game types...... |
13
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1981 |
by sfictre 11/15/2005 - 17:27 |
by stumps 01/31/2006 - 23:24 |
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Going beyond "risk/reward" |
10
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2452 |
by jwarrend 08/05/2004 - 11:24 |
by stumps 01/29/2006 - 18:56 |
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Behavioral Game Design (Article by John Hopson) [requested] |
0
|
3397 |
by stumps 01/29/2006 - 18:54 |
n/a | |
[TiGD] Sources of tension |
21
|
3025 |
by jwarrend 10/30/2005 - 22:16 |
by Horoku 12/08/2005 - 15:00 |
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"one page" what's important when designing a game |
0
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1382 |
by Scurra 11/30/2005 - 13:30 |
n/a | |
Favours |
10
|
1704 |
by Anonymous 10/30/2005 - 15:47 |
by Horoku 11/27/2005 - 21:53 |
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[TiGD] Delta influencing choices with varying # of players |
6
|
1494 |
by zaiga 11/09/2005 - 09:26 |
by FateTriarrii 11/19/2005 - 23:42 |
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Random vs Targetted hazards |
5
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1739 |
by larienna 11/04/2005 - 20:16 |
by larienna 11/06/2005 - 14:55 |
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Sharing the role of the vilain |
15
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1819 |
by larienna 09/26/2005 - 20:27 |
by Anonymous 11/05/2005 - 14:18 |
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board games for children |
7
|
1582 |
by Anonymous 09/30/2005 - 06:55 |
by HRPuffenstuf 10/01/2005 - 14:05 |
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[TIGD] Seat order effect (Common Problem #3) |
30
|
2100 |
by Anonymous 08/30/2004 - 12:38 |
by Sebastian 09/04/2005 - 14:01 |
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Functional Game Design |
1
|
1504 |
by Scurra 08/29/2005 - 07:38 |
by sedjtroll 08/29/2005 - 07:42 |
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Rating board games |
6
|
1950 |
by markmist 08/26/2005 - 13:13 |
by Scurra 08/27/2005 - 05:19 |
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[TiGD] Theory Series #1: Decision Theory and Games |
23
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2255 |
by Zzzzz 08/03/2005 - 11:28 |
by Lor 08/21/2005 - 17:06 |
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[TiGD] Theory Series #2: Game Theory (part 1) |
3
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1699 |
by Zzzzz 08/08/2005 - 08:04 |
by zaiga 08/09/2005 - 09:41 |
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Giving newcomers a chance. |
6
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1571 |
by Anonymous 05/26/2005 - 17:59 |
by Qundar 08/04/2005 - 21:46 |
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Customizable Two-Player Games |
2
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1494 |
by Anonymous 09/09/2004 - 10:52 |
by larienna 06/20/2005 - 07:22 |
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[TiGD] Player interaction |
14
|
1918 |
by jwarrend 04/02/2005 - 14:11 |
by Scurra 06/08/2005 - 06:41 |
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Separating the thematic wheat from the chaff |
6
|
1629 |
by jwarrend 04/22/2005 - 06:04 |
by Anonymous 04/28/2005 - 05:44 |
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[TiGD] Deconstructing "Lost Cities" |
0
|
1676 |
by zaiga 03/17/2005 - 10:28 |
n/a | |
[TiGD] "Fiddly-ness": Definition and design consid |
5
|
1921 |
by jwarrend 02/28/2005 - 08:20 |
by Zzzzz 03/08/2005 - 00:32 |
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[TiGD] Deconstructing Ticket to Ride |
43
|
6707 |
by zaiga 01/07/2005 - 10:43 |
by Scurra 02/23/2005 - 20:50 |
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[TiGD] Player goals 3 -- Victory Point acquisition games |
8
|
1633 |
by jwarrend 09/27/2004 - 11:26 |
by zaiga 12/23/2004 - 13:47 |
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[TiGD] Determining project goals |
22
|
1872 |
by jwarrend 10/18/2004 - 10:27 |
by Brykovian 12/02/2004 - 16:29 |
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Roll-and-Move & Track Advancement Games |
42
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5579 |
by Anonymous 07/26/2004 - 17:12 |
by Anonymous 11/18/2004 - 16:17 |
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