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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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[TiGD] Player Goals 4 -- Cash acquisition games
4
810 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
Another proposed TiGD series: "Deconstructing [GAME X]&
5
714 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
[TiGD] Player goals 2: Race games
13
796 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
[TiGD] - Designing Game Instructions
15
914 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] Player goals 1: Motivating players' goals
8
745 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
[TiGD] New series: "player goals"
11
875 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1919 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1923 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
Another proposed TiGD series: "Game mechanics"
6
831 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
[TiGD] Moving ahead -- where shall we start?
2
685 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
And still another proposed series: "Player Experiences&
11
795 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
Proposed TiGD series: "Common problems"
8
748 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
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by Dr. Radut