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Design Theory

This forum is for discussing various ideas about game design; rules, themes, etc.
TopicRepliessort iconViewsCreatedLast reply
Magic System Design help
12
1169 by Fhizban
02/28/2012 - 12:50
by larienna
03/01/2012 - 17:22
Magic the Gathering
12
1230 by questccg
07/29/2011 - 22:37
by Crensh3000ad
03/08/2012 - 10:53
game balancing auctions
12
1077 by TDang
12/07/2010 - 13:05
by Evil ColSanders
12/12/2010 - 10:37
Great mechanics and nice game flow... but no objective?
12
1593 by Aquinas
11/16/2010 - 18:36
by tridagam
12/06/2010 - 13:44
Help: I have my game design, now what?
12
1084 by Craigharker
10/10/2010 - 11:15
by Clay
10/13/2010 - 23:29
Card Game Art
12
942 by schaur
08/20/2010 - 08:32
by red hare
08/23/2010 - 13:09
The Emotional Element in Games
12
1204 by Momerath
03/24/2010 - 17:57
by richd
04/19/2010 - 04:03
Bastion - Card game with drafting/simultaneous actions, looking for feedback
12
1329 by mdiehr
09/24/2009 - 16:23
by mdiehr
02/23/2010 - 11:55
How much detail is too much?
12
1349 by Fhizban
04/25/2009 - 12:02
by Fhizban
04/29/2009 - 02:44
mechanic vs theme start point
13
882 by krone9
11/13/2017 - 11:57
by ssm
12/07/2017 - 13:53
Can a company trademark/copyright a Mechanic?
13
1452 by Milostnik
07/26/2017 - 23:14
by lewpuls
08/03/2017 - 07:04
Monstrous Advice Needed
13
1510 by questccg
04/27/2016 - 23:20
by questccg
05/02/2016 - 23:18
Dungeon Crawlers - What you love and what you'd change!
13
2241 by Michael Melkonian
12/26/2015 - 14:39
by Lowenhigh
04/29/2018 - 11:48
List of your favourite numbers
13
1757 by X3M
12/15/2015 - 18:10
by Zag24
12/18/2015 - 16:49
Board game design: It's all about mechanics searching
13
2363 by larienna
10/08/2014 - 11:20
by Masacroso
10/12/2014 - 20:06
Multiple actions per turn vs one action per turn
13
2468 by jvallerand
02/20/2014 - 14:06
by jwarrend
05/06/2014 - 21:19
Sky Sailor (ideas/notes)
13
1493 by Tbone
01/01/2014 - 15:14
by Tbone
01/05/2014 - 13:48
When Do Good Ideas Become Bad Ideas?
13
1424 by acdcatino
05/21/2013 - 16:38
by lewpuls
06/01/2013 - 20:12
How to *design* a game
13
1196 by questccg
03/25/2013 - 19:35
by questccg
04/13/2013 - 18:40
Complexity through Simplicity
13
1095 by Three
11/24/2012 - 12:06
by Yort
12/17/2012 - 15:07
Dice mixed with cards
13
1128 by questccg
08/20/2011 - 01:05
by truekid games
10/03/2011 - 00:45
Rock-Paper-Scissor system
13
1397 by questccg
07/21/2011 - 18:51
by questccg
07/26/2011 - 15:11
When Designing a game, I speciflically Try to...
13
1021 by scottbalmes
02/01/2011 - 11:03
by Gilmok
02/08/2011 - 05:19
Components first? Theme second? Mechanics last?
13
1282 by Blake
01/21/2011 - 20:23
by albalustro
04/22/2011 - 10:39
Depth vs. Learnability
13
1055 by Desprez
06/16/2010 - 23:03
by TheStumps
07/20/2010 - 05:02
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by Dr. Radut