Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Win condition for deck building games? |
4
|
2687 |
by jedite1000 05/19/2018 - 21:47 |
by jedite1000 05/21/2018 - 20:01 |
|
| Win conditions for deck-building game. |
5
|
3141 |
by danielbishop56 01/24/2014 - 16:28 |
by questccg 01/25/2014 - 22:23 |
|
| Wind Direction as a Mechanic |
8
|
5059 |
by RyanRay 04/14/2014 - 11:42 |
by JewellGames 06/18/2015 - 12:32 |
|
| Winning makes player too strong |
14
|
2241 |
by asgloki 05/29/2013 - 22:05 |
by eviljohs 06/18/2013 - 18:10 |
|
| Wondering if I should remove individual unit management in a wargame |
1
|
2424 |
by larienna 07/16/2016 - 23:03 |
by X3M 07/17/2016 - 06:20 |
|
| Worker Placement and Variable Turn Order |
10
|
3713 |
by tdakanalis 02/25/2016 - 15:03 |
by pastej 03/02/2016 - 03:20 |
|
| Worker Placement in an Area Control World |
3
|
2632 |
by spaff 05/24/2017 - 12:51 |
by FrankM 05/28/2017 - 14:57 |
|
| Worker placement on individual player boards |
13
|
3590 |
by Rick L 02/09/2017 - 10:10 |
by Rick L 02/20/2017 - 04:10 |
|
| Worker Placement with Conventional Turn Structure |
15
|
3959 |
by schmanthony 02/08/2010 - 15:38 |
by richardtempura 02/13/2010 - 12:49 |
|
| Worker Placement with Variable Player Powers |
5
|
2320 |
by tdakanalis 03/01/2016 - 00:49 |
by Coogee 03/02/2016 - 00:15 |
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| Worker placement, Role selection and Action cards: Is it the same thing? |
11
|
2165 |
by larienna 04/03/2024 - 10:27 |
by larienna 04/06/2024 - 23:49 |
|
| Worker placement/settlement building as a support mechanism for a dugeon crawling card game. |
8
|
2655 |
by Steve Broadfoot 04/30/2017 - 16:56 |
by FrankM 05/02/2017 - 16:44 |
|
| Worker Placement: How to "collect" resources? |
9
|
2265 |
by questccg 12/28/2020 - 18:43 |
by questccg 01/04/2021 - 20:19 |
|
| Worker Placement: Why? |
10
|
3727 |
by lewpuls 04/11/2017 - 16:30 |
by Steve Broadfoot 04/30/2017 - 16:32 |
|
| Working on a Cards-and-Money-Pools mechanic, but am stymied by the math |
4
|
2403 |
by connorsb 06/28/2010 - 16:56 |
by Relexx 06/29/2010 - 01:22 |
|
| Wrap Around world VS traditional maps |
13
|
3494 |
by larienna 10/14/2010 - 16:09 |
by drktron 12/09/2010 - 11:41 |
|
| Writing AI, is very very hard :( |
9
|
3705 |
by X3M 11/24/2015 - 03:18 |
by X3M 05/12/2016 - 09:52 |
|
| WW2 pacific Intelligence |
0
|
3068 |
by larienna 09/23/2013 - 14:22 |
n/a | |
| Yes, yet another combat resolution mechanic |
3
|
2264 |
by Browncoatone 01/15/2011 - 18:29 |
by scottbalmes 01/17/2011 - 11:35 |
|
| Yokai Haunting: Double-sided Card game mechanic |
8
|
3015 |
by shazarin 08/20/2015 - 21:56 |
by shazarin 08/24/2015 - 04:10 |
|
| You are in a Maze of Twisty Little Passages all Alike |
7
|
3533 |
by Toa Lewa 02/05/2014 - 15:11 |
by pelle 02/08/2014 - 03:49 |
|
| Your process of comming up with card effects |
7
|
1841 |
by jedite1000 09/08/2022 - 21:26 |
by questccg 09/11/2022 - 17:33 |
|
| Zen Flower Showdown (nontransitive dice) |
0
|
1993 |
by fecundity 03/19/2009 - 21:37 |
n/a | |
| Zomb... AI Movement Mechanic |
15
|
3748 |
by SuperioR 05/10/2011 - 02:40 |
by SuperioR 06/12/2011 - 03:09 |
|
| Zomb... Traitor Mechanic |
15
|
4196 |
by SuperioR 04/26/2011 - 14:18 |
by bonsaigames 05/03/2011 - 09:14 |

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