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Game Board

For the longest time I wanted the game board to be composed of hex-shaped (singles, doubles, and triples) pieces. This would allow players to change the setup. They could, for example, make the distance from Zarahemla to other cities extremely long or short (this of course plays into the strategy of the game). I really liked the variability. An obvious problem with this is that it is more difficult and costly to produce. I've really consigned myself to the idea that if I want to have any of my games out there for others to play, I'll pretty much have to be the one producing them, as currently there are only 2 major LDS game publishers. One, Covenant Communications produces about 2 games a year. The other, Cedar Fort, produces 1 game per year. And both of them try to keep components to a minimum. I guess there really isn't much of a market for LDS/Mormon themed games. Oh well, maybe someday.

Recently, I changed the board (among other things) to a normal "fixed" board. This removes some of the control that players had over the game, but hopefully other changes will make the overall game just as good.

The board is a map of the Promised Land. It contains hills, mountains, rivers, lakes, the ocean, roads, and cities. Zarahemla, the Nephite capital, is situated in the center. This is where players start the game. Eight other cities are scatter around the rest of the map/board.

A grid of squares overlays the entire board, marking off the spaces through which players move. There are spaces on the board, like lakes and mountains, through which players may not move. They have to go around. Furthermore, players may not move diagonal, they can only move up or down, left or right. The roll of the 4-sided die determines the number of spaces they may move, should they decide to do so.

I'm not an artist. But I am making an attempt at designing the board (using the GIMP, of course, as I am a poor college student with a family). It's now attached.

Comments

the migration to Salt Lake City

might have more appeal to a general audience. I'm thinking like a wargame/resource-management game.

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