Hi guys ~ Gameland and Yaofish are officially accepting board game design submissions! (2) by questccg | |
Hidden Movement: What Makes it Cool? (37) by Jacob |
I need a 5th category of encounters (7) by larienna |
Dymino Monsters Update 4-18-2024 (2) by Stormyknight1976 |
Wizardry Legacy: the Forgotten Academy (12) by larienna |
TradeWorlds — Tactical Core (3) by questccg | |
Introducing, Jacob! (that's me by the way...) (0) by Jacob | |
Chat GPT: Testing as a design assistant (8) by larienna |
Winner Announced for the Meta Progression Community Challenge! (0) by The Game Crafter |
A programmer's dilemma (16) by larienna |
Qubits: a solo trick taking game (9) by Wobt2 |
Worker placement, Role selection and Action cards: Is it the same thing? (11) by larienna |
Site Ads and Google Experiments (0) by questccg |
TradeWorlds — Smuggler's Run (7) by questccg | |
Single Item Shipping at The Game Crafter (0) by The Game Crafter |
Protospiel Indy 2024 (May 24-26) (0) by The Game Crafter |
How to avoid being blocked at content creation (10) by questccg |
Protospiel Indy 2024 (0) by sirvalence |
In need of some IDEAS concerning a "Battle" System (15) by questccg |
How to avoid quarterbacking in an adventure game (7) by larienna | |
How complicated could math get? (23) by X3M |
Can we have gaming ads on this website (7) by questccg |
Dice Mitigation Challenge - Winner Announced! (0) by The Game Crafter |
Delving! - " That is when it hit me, it was starting to feel like other games" (3) by MarkJindra | |
Game Purchase Contract (0) by MarkJindra |
Comments
Foreground-background distinction
The artwork looks very promising and the theme is appealing, but personally I would like more contrast between foreground and background. Try reducing the image so it literally is thumbnail size, with your thumb at arms distance, and then assess the card as a whole. It is hard to make out the figure at true thumbnail size. Keeping the figure dark and crisp and letting the background go paler and with some of the contrast washed out would make the foreground/background distinction more apparent. At the moment, the artist is mostly relying on blurring the background, which I feel is not quite enough.
Of course, preferences like that are very subjective, so others may disagree.