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Anonymous

This subject has been on my mind almost constantly since I started to seriously pursue the idea of game design. I think that by far the most impartant factor in helping these games to survive is that they have simple rules and simple equipment. I was once in a bookstore where a child, aged about twelve was sitting in a play area for kids. Bored with the toys there, she had fashioned a chess set out of Duplo blocks and was awaiting a challenger.

As far as king making, I

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classics

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