Skip to Content
 

Don't ask questions in vague

5 replies [Last post]
heavyrocks
heavyrocks's picture
Offline
Joined: 02/11/2012

If you're going to ask for feedback, please share some details about your game that can be fed-back about. Not everyone here is trying to steal your brainchildren. (I am, but most of these cats are cool.) I want to help you help your game!

Cogentesque
Cogentesque's picture
Offline
Joined: 08/17/2011
Sound advice rocks. Also lol

Sound advice rocks.

Also lol @ stealing everbodies ideas ^^

heavyrocks
heavyrocks's picture
Offline
Joined: 02/11/2012
Not that I'm trying to

Not that I'm trying to plagiarize, but all good ideas come from other ideas. Henry Ford piggybacked off of the original automobiles, rock stole from the blues....

teriyaki
Offline
Joined: 02/14/2012
Heh, I suppose it partially

Heh, I suppose this partially goes to me and my "mysterious risk variant" lol :)

Really, it's a sensitive matter with particular mechanics, especially if they're completely original, since you cannot really protect them. The best you can do is try to be the first who used the mechanic for a game and so claim some kind of bragging rights. I'm all for sharing ideas and once I manage to build a game around it i'll be more than happy and honored if people start using and improving on it in their own designs.

And besides, it's not all about you heavy, there are many lurkers around and I'd be really sad if I saw what is essentially my game published by someone else just because he/she has a fastline with the publishers :( Remember, this is the internet and not our cozy playtesting group... We are all inventors here and I'd say its natural that we sometimes don't want to disclose all about our inventions.

Just to prove I'm straight here, I'd really like some feedback on this other game I'm making...

Cogentesque
Cogentesque's picture
Offline
Joined: 08/17/2011
Heya Teriyaki! Tbh mate, I am

Heya Teriyaki!

Tbh mate, I am entirely with Heavy on this one man, recently wrote out a huge thing to Ben regarding the same topic which I will re-paste here to add to the debate:

-------

Ok so, you understand what I mean but still want to hide the idea incsse it becomes HUGE (like the beetles example). I would echo what ziplock bag has said, I am sorry to break it to you Ben, but if you tell us a little bit about the game mechanic (just a little bit) I could almost (almost) guarantee you that we would be able to find at least 3 titles that share a concept with your idea. That's just how games design works.

Honestly, I would say that there have been NO entirely new ideas in game design since settlers of catan. And even if you think your idea is new, as just said, we could probably find some examples of it not being.

I would highly reccomend you telling us a little bit about it and how it works so we can give you a list of 10 or so games that share ideas with yours - so you can gain a really broad knowledge of similar game tropes and save yourself re-inventing the wheel.

In keeping with your analogy reguarding the beetles, they were not entirely original you know. Originally a skiffle band they were called "The Silver Beetles" (before the quarry men and the blackjacks) as a tribute to Buddy Holly's band the crickets. Why did they do well? Well they were quite manufactured to mimic the looks and mind set of contemporary germany at the time (thats why they had the trademark "mophead" fowrward brushed hair made famous by german students at the time) Then, with a brilliant musical ear, they rode the waves of a social revolution (That would have happened without them!) and and this from wiki:

"The Beatles' earliest influences include Carl Perkins, Elvis Presley, Little Richardand Chuck Berry, whose songs they covered more often than any other artist's in performances throughout their career.[...]Of Presley, Lennon said, "Nothing really affected me until I heard Elvis. If there hadn't been Elvis, there would not have been The Beatles".[..] Other early influences include Buddy Holly, Eddie Cochran, Roy Orbison and the Everly Brothers. The Beatles continued to absorb influences long after their initial success, often finding new musical and lyrical avenues by listening to their contemporaries, including Bob Dylan, Frank Zappa, The Lovin' Spoonful, The Byrds and The Beach Boys, whose 1966 album Pet Sounds amazed and inspired McCartney. Martin stated, "Without Pet Sounds, Sgt. Pepper wouldn't have happened ... Pepper was an attempt to equal Pet Sounds"

How bout we rephrase and imagine a little:

Purple Pawn Interview with Ben Mora about his amazing new smash-hit game GAMETITLE:

PP: So ben, tell us about the initial starting of your game, and how it became so famous...

BM: Well PP, even though my little X mechanic, without all this previous influence, and my BGDF contempories, GAMETITLE would have never happened..."

So to be as big as the beetles, you need to ride the waves of a social revolution and you need to be a damned good game designer.

To ride the current social revolution to be famous like the beetles?
I quote myself from my first post: "UNLESS - you get involved with kickstarter which is a recent super-trend in indy gaming. We are currently at quite a good time for indy gaming on this front "

To be a good game designer?
The learning and knowledge that we have, is, at the most, but little compared with that of which we are ignorant.
-Plato

heavyrocks
heavyrocks's picture
Offline
Joined: 02/11/2012
I understand not sharing all

I understand not sharing all the details, but I've seen a few posts where someone says something like, "I have a medieval RPG that I'd like some advice on. There are tokens and cards and a magic wand you pass to other players, but I can't tell you how any of those things are used. What do you think?"

I was mainly addressing those that don't share ANY important information and want feedback on the giant question mark they've presented.

Syndicate content


forum | by Dr. Radut