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Quetzalcoatl — a fully asymmetric Aztec temple adventure

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smrvl
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Joined: 01/02/2014

Hi all,

I'm brand new to this site, and excited to be here! I've been developing a game for about 3 months, and would love your feedback on it!

It's a fast-playing tile-based game for 2–4 friends who want to kill each other. One player is the Indiana Jones-like Explorer trespassing in a lost jungle temple. The second player is the host of jungle beasts that have taken over the temple and hunger for fresh Explorer meat. The third and fourth players are the crafty, powerful, and mythical feathered serpent, the Quetzalcoatl, and the fourth is the temple itself.

Each player's games are significantly different, but I think I've got a fairly interesting interaction set up between them all. I'd really love your take!

Does this idea interest you? I'd love feedback on the concept, and also on the rulebook I've begun to put together, which can be found here — https://docs.google.com/document/d/1uG_p2UyxDYRUKMvw_vHBKFevac-xDz-Dc6RI... — it only incorporates the first two players currently, but I'll be adding rules for the other two in a bit.

Any input would be hugely helpful at this stage. Thanks in advance!!

David Somerville
@smrvl

Dralius
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Joined: 07/26/2008
The 3rd and 4th player roles

The 3rd and 4th player roles ad an interesting twist to what might otherwise be a simple dungeon crawl. I only browsed over the rules because they are so long. 12 pages of mostly text is quite a lot and you haven’t added in the rules for the third and fourth player. I would see if there are ways to trim it down.

I noticed that the explorer choses the orientation of the temple tile and that they have 6 wall breaking tokens to help prevent dead ends. Do you still occasionally have games that are unwinnable for the explorer because of the tiles drawn?

smrvl
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Joined: 01/02/2014
Thank you!

Dralius, thanks so much for your feedback! I really want to cut the rulebook way down ... I'm not sure how to do so, although I'm positive that it must be possible.

And you're right, the 3rd and 4th player definitely make the game all that it should be.

I haven't encountered any unwinnable games for the Explorer — although I do see that as a possible edge case. I can imagine a rule in which, if all 6 wall-breaking tiles are played and she's still trapped, she is given an "escape," by which she may ignore a wall to get out of the confining space. But I kind of hate to layer on another rule, especially given the current length of the book.

What do you think?

Dralius
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Joined: 07/26/2008
It’s very hard to control

It’s very hard to control that sort of thing when you’re drawing tiles randomly. I guess the most you can do is make sure the tile mix is balanced correctly so the chance of drawing three wall tiles repeatedly is unlikely.

But before changing the mix keep testing it, track how many wall breaking tokens you use and how often or how close you get to being stuck. This is something that could be done in solo testing. Sit down and build temple after temple until you get enough data.

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