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Introduction: Freelance Rocket Knights / Craig Bradley

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CraigB
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Hi all! I heard about this website through Happy Mitten Gaming's podcast. I'm a first time game designer in Grand Rapids, Michigan. I just played Monopoly for the first time, and I think I could like... combine it with Risk or something and make millions!

...

Just kidding. My actual game is called Freelance Rocket Knights. It's a game about these knights that ride rockets instead of horses. Oh, and they're freelance. Welp, that about sums it up!

If you want to know more, it is very action-oriented game based around out-maneuvering your opponents on a grid and trying to shoot them down. The game features as much simultaneous play as possible through some unique (I think?) mechanics.

I could certainly use some help though. I need one last mechanic to polish off the core of the game and head into some robust play testing. I need a mechanic that would allow players to repair their rockets and buy components to upgrade their rockets with in between action segments. I just need something simple that would allow players to do this simultaneously, and I'm sure I'm over thinking this. Anyone got any ideas?

That's about it for now! I'm new at this, so I'm sure that I didn't explain this well. I'm happy to clarify as much as possible.

Nice to meet you all!

Craig

Soulfinger
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I'd be remiss if I didn't

I'd be remiss if I didn't recommend FFG's Delta V as a fun rocket game that can be had preposterously cheap on eBay, which may inspire you with its memory game mechanics. Likewise, Wizkids' Rocketmen: Axis of Evil, which can be had so cheaply that I think I made a profit buying it.

Anyways, since you are playing on a grid, have exploration tiles placed face-down on the board. Flip them over to reveal resources, objectives, repair bays, etc. Of course, this costs one or more actions, which may put you at a combat disadvantage. You'd essentially be fighting it out in unexplored territory, revealing the battlefield as you go along. Maybe you need to amass X quantity of Unobtanium to effect a particular repair. Maybe some ships aren't particularly fast or well armed, but they are economical to repair, which ultimately makes them some of the best. For simultaneously, you just have everyone flip tiles at the same time at the end of a turn and make decisions then.

Alternately, dice-based. Everyone throws X dice into a central pool. Players can either use the same results or draw dice results from the pool (ex. I take a 5, not because I need it, but because my opponent really does). A particular repair may cost a 1 result and a 3 result. Upgrades are a form of repair that requires you to be adjacent to some wreckage or other resource that lets you cannibalize components.

And dammit, you got me on the Monopoly/Risk hybrid gag . . . worse still, I want to play it.

CraigB
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Deal.

Thanks so much for the feedback, I'm going to put some thought into these suggestions! Very helpful. I hadn't ever considered the joint-dice thing.

And after this is done we can collaborate in the creation of MonpolRisk in which players use their armies to conquer counties in order to develop real estate or something like that.

Soulfinger
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CraigB wrote:And after this

CraigB wrote:
And after this is done we can collaborate in the creation of MonpolRisk in which players use their armies to conquer counties in order to develop real estate or something like that.

Instead of houses and hotels, you place barracks and strongholds. Troops are spawned every time your general lands in a space that you have conquered. You can leave them there or add them to your general's army. The opposing player must fight the armies occupying a space every time that their general lands in a hostile space. If you defeat the armies then you can conquer the space, but you must still make an investment in the region's infrastructure to do so, just as you do with an unoccupied space. Funny thing is, there's Talisman, which is an RPG of Monopoly, but I don't think I've ever seen a wargame-style Monopoly.

CraigB
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Scary

That format makes a scary amount of sense and sounds fairly fun actually.

Soulfinger
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Riskopoly!

Riskopoly!

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