Game Design
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Topic | Replies | Views | Created | Last reply | |
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Diplomatic games |
9
|
1370 |
by Hedge-o-Matic 04/01/2005 - 02:33 |
by Nestalawe 05/13/2005 - 05:00 |
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Diplomacy-style Combat Systems |
8
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1851 |
by BagpipeDan 10/26/2005 - 19:38 |
by Infernal 11/19/2005 - 19:36 |
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Dinosaurs |
6
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1493 |
by NetWolf 02/17/2006 - 11:19 |
by Gogolski 02/18/2006 - 12:06 |
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Dinosaur game in the making |
22
|
1999 |
by Cyberchrist 03/21/2003 - 04:47 |
by Cyberchrist 03/21/2003 - 04:47 |
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Difficult Design Aspects |
35
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3556 |
by Stainer 08/12/2005 - 11:42 |
by Infernal 08/25/2005 - 10:18 |
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Differences between Artifacts and Abilities |
8
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1692 |
by Nestalawe 01/19/2006 - 13:08 |
by Nestalawe 01/20/2006 - 11:26 |
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Die modifier mechanics and "value" |
11
|
1284 |
by chowdah 05/31/2005 - 11:54 |
by Anonymous 06/01/2005 - 11:19 |
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Dice Rolling and Randomness |
38
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4895 |
by Anonymous 09/02/2003 - 14:27 |
by SVan 11/21/2003 - 15:40 |
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dice rolling |
4
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1671 |
by jwarrend 09/16/2003 - 15:25 |
by Anonymous 09/18/2003 - 16:07 |
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dice rolling |
5
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1389 |
by jwarrend 05/07/2003 - 13:29 |
by jwarrend 05/07/2003 - 13:29 |
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Dice Poll Results Analysis |
12
|
1632 |
by GamesOnTheBrain 08/12/2004 - 10:36 |
by GamesOnTheBrain 08/13/2004 - 12:02 |
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Dice mechanic. Need math help and opinions. |
9
|
1583 |
by Anonymous 12/01/2005 - 00:54 |
by Anonymous 12/19/2005 - 17:47 |
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Dice limit system |
7
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1321 |
by Anonymous 06/05/2005 - 19:33 |
by Anonymous 06/08/2005 - 06:15 |
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Dice layout? |
2
|
2258 |
by boardgamegeezer 01/06/2005 - 15:13 |
by boardgamegeezer 01/07/2005 - 13:48 |
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Dice ex Machina (long) |
8
|
2022 |
by TruMobius 08/12/2005 - 19:53 |
by Lor 08/30/2005 - 16:51 |
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Dice combat resolution systems |
14
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3102 |
by Desprez 02/10/2006 - 18:23 |
by NetWolf 02/11/2006 - 19:01 |
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Determining Turn Order |
4
|
1348 |
by Anonymous 04/15/2005 - 11:10 |
by Anonymous 04/18/2005 - 09:49 |
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Designs and Dreams... |
14
|
1714 |
by RAF 12/18/2003 - 14:23 |
by Scurra 12/20/2003 - 17:28 |
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Designing with Production in Mind: Good Idea or Bad Idea? |
12
|
1311 |
by FastLearner 03/27/2003 - 17:39 |
by FastLearner 03/27/2003 - 17:39 |
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Designing in a vacuum |
3
|
1165 |
by Desprez 09/11/2005 - 17:21 |
by Infernal 09/12/2005 - 03:48 |
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Designing Combat Into German Style Games Is Tricky |
20
|
1495 |
by Anonymous 05/07/2003 - 17:10 |
by jwarrend 05/07/2003 - 17:10 |
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Designing Chess |
10
|
1397 |
by Anonymous 04/04/2003 - 19:25 |
by Anonymous 04/04/2003 - 19:25 |
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Designing a game with a partner/team... |
11
|
1208 |
by DanogNellows 07/20/2004 - 22:34 |
by Anonymous 08/12/2004 - 09:07 |
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Designing a Game that Teaches Character Development |
12
|
1295 |
by Anonymous 10/05/2004 - 02:46 |
by Anonymous 10/13/2004 - 03:54 |
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Designing a game for a wide number of players (e.g. 2-6) |
14
|
2186 |
by markmist 06/21/2006 - 13:09 |
by lordpog 07/19/2006 - 19:19 |
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