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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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Traveling mechanics
16
1198 by Rick-Holzgrafe
02/08/2006 - 17:49
by MattMiller
02/13/2006 - 10:43
"Stolen" ideas
3
983 by jwarrend
02/24/2006 - 10:13
by slam
02/24/2006 - 18:00
Board Game Design Blogs
5
1151 by markmist
03/06/2006 - 14:59
by markmist
03/22/2006 - 13:57
Variety in Games
4
1079 by larienna
03/07/2006 - 21:43
by Johan
03/09/2006 - 05:09
New Journal of Boardgame Design article: The Art of Scoring
10
1074 by Jonathan
03/20/2006 - 14:59
by evilupine
03/30/2006 - 07:11
Re-Tooling Monopoly
10
1114 by NetWolf
04/24/2006 - 16:42
by Zzzzz
04/26/2006 - 10:31
ORIGINS or GenCon Indy, anyone?
0
880 by Willi_B
06/19/2006 - 08:36
n/a
CCG's and Branding
26
1314 by Willi_B
06/25/2006 - 12:32
by Willi_B
07/05/2006 - 22:40
[TiGD] State Tracking
18
1304 by Zzzzz
06/29/2006 - 16:32
by w0rf
07/07/2006 - 00:17
[TiGD] Keep it simple
7
2490 by Zzzzz
07/05/2006 - 14:27
by Anonymous
07/22/2006 - 15:47
[TiGD] Chit-Pull System
8
1898 by Zzzzz
07/10/2006 - 13:58
by Willi_B
07/14/2006 - 12:02
Designer's Block
2
921 by Anonymous
07/16/2006 - 12:47
by Hedge-o-Matic
07/16/2006 - 16:00
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by Dr. Radut