Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Simple Betting Dilution Mechanic |
11
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2546 |
by blackjon 08/04/2014 - 18:03 |
by blackjon 08/19/2014 - 16:21 |
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Semi-cooperative game....thoughts on turn order |
8
|
2276 |
by MarkD1733 08/07/2014 - 01:48 |
by lantzbg 08/11/2014 - 09:11 |
|
Advice on mechanism to act secretely |
14
|
2725 |
by jvallerand 08/08/2014 - 23:27 |
by MarkD1733 08/13/2014 - 20:49 |
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taking advanced resources other players invested in...worth a VP? |
1
|
1743 |
by MarkD1733 08/11/2014 - 20:57 |
by Zag24 08/13/2014 - 10:50 |
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Inverse Loyalty |
15
|
3038 |
by zdepthcharge 08/13/2014 - 02:07 |
by zdepthcharge 08/15/2014 - 21:46 |
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Thinking about fine-tuning of explicit probability |
13
|
3631 |
by Masacroso 08/15/2014 - 10:15 |
by Masacroso 09/11/2014 - 14:12 |
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Dice probabilities |
36
|
8145 |
by apertotes 08/17/2014 - 13:04 |
by Masacroso 09/01/2014 - 17:56 |
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That could be the first computer assisted board game |
4
|
2175 |
by larienna 08/18/2014 - 11:23 |
by DifferentName 08/19/2014 - 11:21 |
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When is something too complex? |
21
|
5009 |
by Experimental Designs 08/20/2014 - 02:48 |
by Archimedes42 10/20/2014 - 01:36 |
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Simple mechanics, lots of information |
16
|
2594 |
by Squinshee 08/20/2014 - 16:11 |
by Squinshee 08/24/2014 - 23:02 |
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Simple dice combat |
2
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2255 |
by Nukeshooter 08/21/2014 - 15:31 |
by The Chaz 08/21/2014 - 18:11 |
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which dice mechanic would you prefer? |
15
|
2819 |
by MarkD1733 08/25/2014 - 23:23 |
by MarkD1733 09/03/2014 - 10:51 |
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Dice roll to determine speed of attack |
11
|
2594 |
by Squinshee 08/29/2014 - 11:37 |
by Squinshee 09/03/2014 - 20:33 |
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Building Game-Defining Mechanics |
3
|
2015 |
by GamesPrecipice 09/01/2014 - 12:37 |
by Masacroso 09/02/2014 - 18:40 |
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Magic: MP vs Castings system |
15
|
2690 |
by devaloki 09/02/2014 - 20:10 |
by devaloki 09/16/2014 - 03:46 |
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Dice Pool damage system, penetrating values |
8
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4662 |
by devaloki 09/02/2014 - 20:16 |
by schattentanz 09/12/2014 - 07:25 |
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Time and actions abstraction in wargame turns -resources or tools to develop |
5
|
2856 |
by ndixon 09/03/2014 - 14:24 |
by john smith 03/13/2018 - 06:07 |
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The accuracy mechanic. Redo? |
5
|
2211 |
by X3M 09/04/2014 - 16:27 |
by X3M 09/06/2014 - 07:16 |
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Suit Up! 2.0 playtest results, what to do? |
0
|
2016 |
by Squinshee 09/06/2014 - 21:37 |
n/a | |
Economic mechanics...done before? if so where? |
8
|
2547 |
by MarkD1733 09/11/2014 - 23:37 |
by MarkD1733 09/14/2014 - 19:36 |
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Making a battle mechanic more balanced |
15
|
2525 |
by Toa Lewa 09/12/2014 - 19:34 |
by MarkD1733 09/16/2014 - 00:55 |
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How many battles? |
9
|
2770 |
by MarkD1733 09/13/2014 - 00:03 |
by X3M 09/21/2016 - 16:55 |
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Dodge vs Block mechanics for turn based combat system |
46
|
10557 |
by devaloki 09/14/2014 - 01:29 |
by X3M 10/17/2014 - 01:43 |
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Battle Bash - how to make it more interesting? |
7
|
2424 |
by Squinshee 09/14/2014 - 11:13 |
by NomadArtisan 09/15/2014 - 11:40 |
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Dice-driven and Card-driven rewards |
7
|
2282 |
by MarkD1733 09/19/2014 - 19:30 |
by MarkD1733 09/24/2014 - 22:16 |
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