TLDR: Went perfectly.
Now all that remains is the first part of the title of this thread.
Hitting moving targets.
I could once again explain of what my goal is. But I think I will only return here once I got some idea's in how to fix it.
The one and only solution as complete replacement doesn't use movement as a factor in the mechanic. Nor does the distance of the projectiles have anything to say about it.
Which is something that I want for both. But then with a balance that is fair and just.
This time. The rules for the players are simple.
Action Assault will yield a penalty of 2.
Attribute Assault will make the Action Assault cost less AP.
But the penalty is 3 now.
Adjustments to the penalties are possible.
The balance formula for this is not for the players, but for me.
If the adjustment is a penalty of 6.
The Assault is simply not applied.
The Attribute with a penalty of 6 is exactly the same as the Action Assault with a penalty of 6.
The manual has been adjusted for the Assaults.
The Action list still needs to be modified.