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Painting. What do you think?

Updated Version

So my tile laying RPG is coming along great, but slowly... I have finished the artwork for one unit, it is called a "Horg" and I am seeking feedback and critism in order to make it better. I am going to have the units be simple paper fold outs because A) I don't want to make actual models and B) I actually like paper fold outs, I think it is a game design not used enough now a days.

So any feedback is welcome :)

Comments

Nice Horg, If its a print and

Nice Horg, If its a print and play paper stand ups are great.

Critique

The image looks flat. You need to really show that the arms are out in front of the body. The easiest way to do this is to darken the shadows on the underside of the body, waist, and legs. This contrast will make the arms pop forward and the whole image will be much more believable.

What did you use to paint this image?

Suggest

I personnaly agree with Black Canyon. You should pay attention on your contrast. Play with lights and shadows and don't hesitate to accentuate the contrast. We are looking for more dynamism. Like this way, it will be more interesting to play with and pay attention. Maybe add some more details like textures on your character? But don't stop. Try different ways again.
Best regards,

F.

Wow, perfect feedback

Wow, perfect feedback painting the arms into a brighter shade really does my it pop out right. I will repost when I am done touching up the painting.

I used Corel Painter to paint it, steep learning curve but it is awesome the more I get the hang of it.

Looking Better

I like the changes you've made. The whole image is working a lot better.

Now, I would suggest placing the creature onto the ground. Add a hint of shadowing or floor texture below it, darkest where the feet and hands touch the surface but not darker than the darkest parts of the whole image. This will add weight and believability to the creature and make the overall illustration that much better.

Adding shadow is a great

Adding shadow is a great idea, could/should I do this without an actual ground texture? Reason I am asking is because it is going to be a cutout piece and having it without a textured ground may help it not clash with the game board, but then again I could be wrong...

Ground surface

When you say cut out, do you mean along the very edges of the image or in a rectangle to be held by a card stand? In the latter case, I would still suggest some sort of shadowing or ground texture. If the creature only appears in one location, you can have an actual representation of that location's ground surface. But you're right about not wanting a specific ground image if the monster can appear in varying locations. If this is true, a plain shadow that simply connects the creature to the ground would help, instead of it looking cut out or floating.

Cutout means a piece that

Cutout means a piece that will move around the board, like a chess piece. So it sounds like a simple shadow will work best. :)

The design is cool, however,

The design is cool, however, can you tell us what kind of concept that you are using? I mean is that a mystical creature, monster, greater being, summon creature, or boss or what? That way we can give you more ideas about that char. sell paintings Thanks.

Btw, what RPG that you make?

Btw, what RPG that you make? Is it finished already? I love RPG and like to see yours too. It's not using RPG maker right? Coz I'm kinda boring with that stuff. Thanks.
Stop snoring

To answer some of the

To answer some of the questions, it will be a cutout pawn-esque piece for an RPG I and my brother are currently developing. Also we are going to eventually make it into a computer game, so it doubles as concept art...

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