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Recently in my "Game Design" YT channel:

Recent videos at my "Game Design" channel on YouTube (free).

Align the way to succeed with the "fun" way to play in a game design 3:02
Some players will do whatever it takes to succeed in a game, even if it's "no fun". Winning is more important than fun, to some. Help these folks out by insuring that the "fun" way to play leads to success in the game.

Puzzles are not necessarily abstract (or short). 3:16
Puzzles are not necessarily abstract, or short, but the circumstances that encourage puzzles (no hidden information, no randomness) tend to be associated with abstract, or short, "games".

"Games are about people" does not equate with games of negotiation. 4:47
Two major ways of looking at games, "Games are about people," OR "Games are all math." But people-games are not the same as games of negotiation.

"Inventions" that make life easier in games, part 1 8:32
Thinking about inventions that make life easier in general (such as air conditioning in the South USA), I made a list of inventions that have made game design easier. Part 1 is about tabletop games, part 2 about video games.

Inventions that make life easier in games, part 2 - video games 5:25
More about "inventions" - techniques, mechanisms - that have made game design easier. Video games this time, part 1 was about tabletop games.


I watched all your videos... Was all very interesting

My question to you is about "PUZZLES" ... Do you think that a "Card Game" of the collectible type can result in a "PUZZLE" that is meant to be solved. Meaning there is one (and there may be others) way to resolve the game as most optimally as possible.

Sure there are OTHER SOLUTIONS... But ONLY ONE (1) YIELDS the best and most optimal way of resolving the game.

Would you qualify such a GAME as being a PUZZLE??? Well to be technically correct the "Game" itself is NOT a puzzle ... Only the "resolution round" is a bit of a PUZZLE. What comes before is procedural and a SETUP of what is to be the "resolution round".


Also ...

Would you QUALIFY a game like "Magic: the Gathering" (MtG) as being a PUZZLE too?

I mean players build a CUSTOM DECK for a "specific purpose". Doesn't this also sound like a PUZZLE too?! I mean you want the cards that you programmed into the Deck to come out such that your "strategy" being the one behind the DECK ITSELF, amounts to being a sort of PUZZLE???

What are your thoughts on MtG and even Pokemon and company...?

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blog | by Dr. Radut