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Analog Version: Three Sisters

Came up with some physical components to test out some mechanics for Three Sisters. The "hexinos" or "heximos" or whatever turned out pretty nice and are certainly functional.

I also created single-hex tiles, both for the center/start of the game (for which I made the Beehive) and for the random tiles.

WIP: Digital Roll n' Write: "Three Sisters"

Image of the work in progress here:
https://imgur.com/a/YRkgWpU

Working on a digital roll n' write for a friend of mine. This is called Three Sisters and is based on creating adjacent sets of corn, squash, and beans. I also have bees and stones in there to make things a bit more challenging. Eventually I'll turn this into a tabletop version.

Right now, the game is supposed to be about the length of a coffee break. I'm not looking for anything more than that at this point.

Group Game Debrief: "Snowblowers + Lawnmowers"

At my day job, I teach employment skills and trade-specific orientation. This particular cohort focused on port-related industries, material handling, and logistics. I developed a game for the classroom that dealt with the concepts of wave-planning (the changing of demand for a good over time and/or seasonal demand patterns), supply & demand/market forces, and secret bidding. To focus on different commodities but still keep it simple, I decided to choose snowblowers and lawnmowers.

The let-off Leap Year Flash Drive!

ONE DAY, 24 HOURS, ONLY! 18 FEBRUARY 2020: It's the let-off leap year flash drive!!!

18th February happens to be my birthday. 2020 also happens to be a leap year. $0 is typically what it costs to download and play my games. So I figure once every four years is good for an experiment like this.

For 24 hours, I will raise the minimum price of all my games posted on itch.io to $2. I’m inviting you and humbly requesting that you buy just one thing from me, once every four years.

Your generosity can gain you some other stuff, too. Here’s a breakdown:

Roll n' Write: "WriteScape"

Jotting down some brief notes here on a roughed-out roll n' write I've developed in the past week or so. As opposed to an economic-based rnw, this is one of those map-making ones. At this point, it's a single-player game. I am wondering if there's a way to allow a multiplayer version, but that may come at a later time.

In a future update, I'll post photos/graphic elements.

Review Request: "Coal N' Write"

RULES UPDATED TO VERSION 2. Thanks to the input so far!

I'm developing a roll n' write game currently called Coal n' Write for fun and contest submissions, and would love some feedback on my prototype components (well, worksheets) and rule set.

-About the Game-

This is a roll n' write game that takes about 20 to 25 minutes to play. It supports solo games as well as multiplayer competitions.

Fun Stuff: Making Games with Kids

Kid's Game - Climby's Tree House

Today I brought some of my game-making supplies along on a visit with my family. I have two young twin nephews (age 6) and we sat down for a bit to make games together. Here are two of the results.

HUNGRY JACK

This is my nephew's version of the simple dice game Hungry Jack, which I had taught them on a previous visit. This version uses a single six-sided die, but it's otherwise a faithful rendition. Note that the number 4 spot is - in his words - the dead spot, and chips go there until the end of the game.

CLIMBY'S TREE HOUSE

Personal: Bluffing/Deception Games

DISCLAIMER: this is a highly-subjective critique of game mechanics and tropes. Your mileage may vary. I'll likely not be interested in debating about this.

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I'm starting to have an issue, personally, with games that have high levels of player interaction and deceit involved. I don't like the idea of lying to one another to "get ahead."

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by Dr. Radut