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New Prototype: Freight Forwarding Game

I design games and interactive activities for use at my day job. I teach people industry-specific material on an introductory level, so that when they apply for a job in the field, they'll have at least a basic understanding of the industry they're entering.

It's always a challenge to develop a game for our typical audience. The vast majority of them - likely 98% - are not hobby game players and haven't played anything more complex than a hardcore game of Sorry! or Uno.

Mapemounde 2021 - My Entry

Mapemounde is a game jam for analog games, focusing on a map of some kind as a central aspect to the games made for it.

Originally, I wanted to develop a previous idea I had been inspired to create (my concept for Canavan's Back Yard I'd posted about previously), or maybe even resurrecting my older Four Corners of the Earth game concept and turning it into something workable.

New Game: Animal Houses

Animal Houses - PnP Version

I purchased a set of 6 Woodland Creatures Dice from The Game Crafter not too long ago, and decided to use them to make a game for my twin nephews (age 7).

Ladies and Gentlemen, I bring to you Let-Off Studios' ANIMAL HOUSE(S)!

Last Update: 25 Dec 2020

Download this ZIP for all files needed to play the game:

Separate instructions available for download as a PDF here:

Online Dice Game: Hungry Jack

Screen shot of an online version of the "Hungry Jack" dice game - or toy.

So I made a digital version of a classic dice game for a virtual workshop on game design. The game - if you want to consider it one - is called Hungry Jack. It's roots rest somewhere deep in European antiquity.

You can play it here. It's made with HTML5 and works in nearly any web browser:

To play, click the mouse on the "click here to play" button. When in the game, click on the "Throw Dice!" button or press the SPACEBAR when it's your turn.

Dice App

I created a very simple dice-throwing application. I intend to use this while teaching game design online and to play simple dice games. It's made for HTML5, and so can be used in nearly any browser. It stretches or contracts to fit a screen display on computers, tablets, and smartphones.

  • Throw dice by clicking on the image of the die on the left, and the result is displayed in the dice pool to the right.

Games at my Day Job

I've been a game design tinker for much of my adult life. Very recently, I finally acknowledged that at least a large part of my day job and how I make a living is in making games.

As of this writing, I'm at the start of my first vacation since late December, and I took the opportunity to reflect at least a little bit on my creative (and as it happens, professional) output over the past several months.

Analog Version: Three Sisters

Came up with some physical components to test out some mechanics for Three Sisters. The "hexinos" or "heximos" or whatever turned out pretty nice and are certainly functional.

I also created single-hex tiles, both for the center/start of the game (for which I made the Beehive) and for the random tiles.

WIP: Digital Roll n' Write: "Three Sisters"

Image of the work in progress here:

Working on a digital roll n' write for a friend of mine. This is called Three Sisters and is based on creating adjacent sets of corn, squash, and beans. I also have bees and stones in there to make things a bit more challenging. Eventually I'll turn this into a tabletop version.

Right now, the game is supposed to be about the length of a coffee break. I'm not looking for anything more than that at this point.

Group Game Debrief: "Snowblowers + Lawnmowers"

At my day job, I teach employment skills and trade-specific orientation. This particular cohort focused on port-related industries, material handling, and logistics. I developed a game for the classroom that dealt with the concepts of wave-planning (the changing of demand for a good over time and/or seasonal demand patterns), supply & demand/market forces, and secret bidding. To focus on different commodities but still keep it simple, I decided to choose snowblowers and lawnmowers.

The let-off Leap Year Flash Drive!

ONE DAY, 24 HOURS, ONLY! 18 FEBRUARY 2020: It's the let-off leap year flash drive!!!

18th February happens to be my birthday. 2020 also happens to be a leap year. $0 is typically what it costs to download and play my games. So I figure once every four years is good for an experiment like this.

For 24 hours, I will raise the minimum price of all my games posted on to $2. I’m inviting you and humbly requesting that you buy just one thing from me, once every four years.

Your generosity can gain you some other stuff, too. Here’s a breakdown:

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by Dr. Radut