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let-off studios's blog

Roll n' Write: WriteScape

Jotting down some brief notes here on a roughed-out roll n' write I've developed in the past week or so. As opposed to an economic-based rnw, this is one of those map-making ones. At this point, it's a single-player game. I am wondering if there's a way to allow a multiplayer version, but that may come at a later time.

In a future update, I'll post photos/graphic elements.

Review Request: "Coal N' Write"

RULES UPDATED TO VERSION 2. Thanks to the input so far!

I'm developing a roll n' write game currently called Coal n' Write for fun and contest submissions, and would love some feedback on my prototype components (well, worksheets) and rule set.

-About the Game-

This is a roll n' write game that takes about 20 to 25 minutes to play. It supports solo games as well as multiplayer competitions.

Fun Stuff: Making Games with Kids

Kid's Game - Climby's Tree House

Today I brought some of my game-making supplies along on a visit with my family. I have two young twin nephews (age 6) and we sat down for a bit to make games together. Here are two of the results.

HUNGRY JACK

This is my nephew's version of the simple dice game Hungry Jack, which I had taught them on a previous visit. This version uses a single six-sided die, but it's otherwise a faithful rendition. Note that the number 4 spot is - in his words - the dead spot, and chips go there until the end of the game.

CLIMBY'S TREE HOUSE

Personal: Bluffing/Deception Games

DISCLAIMER: this is a highly-subjective critique of game mechanics and tropes. Your mileage may vary. I'll likely not be interested in debating about this.

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I'm starting to have an issue, personally, with games that have high levels of player interaction and deceit involved. I don't like the idea of lying to one another to "get ahead."

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by Dr. Radut