For those with copies... they are the old Buck Rogers ships.
Here's a picture of Buck Rogers components off the Geek: http://www.boardgamegeek.com/image/42460 ... do they look like one of those 3 green ships on that pic?
-Bryk
For those with copies... they are the old Buck Rogers ships.
Here's a picture of Buck Rogers components off the Geek: http://www.boardgamegeek.com/image/42460 ... do they look like one of those 3 green ships on that pic?
-Bryk
AHH! My PC-Guru made it happen for me.
They are like (not like, they're the exact same ships) the last two ships shown, and we have them in 7 colors each.
XXOOCC
The one on the far right is a dead ringer for a Sathar fighter from TSR's Star Frontiers.
Sounds like a stupid question, but do you have a name or whatever for the ships. I have a plan for my game, but the first one with the two little 'ear-engines' is better. How would I mark that on my proposal?
Andy
here, we designate them as "the warbird type" and "the space shuttle type"... here's hoping that everyone here can tell which is which (the swept wing ship is the warbird).
I think you're looking to use the "shuttle-type" (the one that looks just a bit like a space shuttle).
XXOOCC
hi XXOOCC,
Is it possible to print in negative, so as to get a mainly black background with the colour of the card/paper showing through to make the image? I am thinking that a black background would be appropriate for a space game.
"reverse Blocks" as we call them, are actually a bad idea... The printer we use is an offset duplicator, sheet fed, and the printed copy rolls off of a drum. Once you pass about 50% coverage on a page, the page will stick to the drum (we can't print it).
In addition, it uses ink... real live (dead?) ink... and so the more ink you have, the more it spreads... and you'll wind up losing definition on your type, planets, etc, before you're done as well.
A "pattern" background is ok, so long as you don't go hog wild on it... if you're worried that a star pattern will make it difficult to read text on your board, surround any text with a 6-12 pixel white line (that won't print) and it should pop nicely for you.
...having a rough week. Gary Gygax ( a personal friend and something of a mentor to me) had a minor stroke on April 1st, I just discovered today. He sent a message saying he wasn't feeling well... and then followed it up today with the note that he'd had a stroke. He is under a doctor's care and on the road to recovery.
For those unfamiliar with Mr.Gygax's work, he is the creator of Dungeons and Dragons, and my partner in Hekaforge Productions. He is also currently working quite closely with Troll Lord Games.
I hope you'll all join me in wishing him a speedy and complete recovery.
XXOOCC
Hello
This competition will be a challenge. I normally create games in 4 colours and with a lot of components.
I have some questions for the competition:
Judging
I do not understand the concept with Practicality. Do I get 33 point and -1 point for every $0.02 that is spend over $1.00 ???
How will you judge Marketability? If I pick a game "off the shelf" depend on the title, the design (graphic), the plot (theme) and the price (sorry … the price is included in practicality).
Game type
Some game types will automatically be excluded from this contest as for example
- Children's game (as you will not have the possibility to produce them).
- Card game (Cards for card-games can not be produced.)
Should we also avoid other game types (for example RPG:s).
Theme
Should we avoid some themes (The question is: who is your normal customer)?
Number of players
- Is the number of players relevant for the competition. (Will we get a higher mark for the flexibility of 2-6 players then a game for 4 players only).
Components
- What colours have the pawns and the spaceships (Can we use spaceships and pawns in the same colour).
- Will it be possible to have different colours of the six-sided dices
- Is it possible to have different colours of the T-Stands.
- A game board of 11x15 will not fit into the ziplock baggie… If I use a large game board, will it be an extra cost for that.
Costs
- As I can see it the Process cost for the game should be between $1.00 and $ 1.66
- We will always have a base cost of $0.10. (Stuffing).
- We always need a front-page to sell the game (cost $0.03).
- The 6"X9" ziplock baggie is not a separate cost (Included in stuffing???)
- If the rules are on more then 2 pages there will always be a trim cost of $0.01 (or will it be $0.03 (top, side and bottom).
- If I make a game for 6 persons and I need one pawn for each person, will that cost me $0.30 in Coalition (6 different pawns).
// Johan
On the topic of pawns — What do the pawns look like?
They are small.. about 1/2 to 3/4 of an inch, and are the standard bowling-pin shape with a broad base.
Well, I finally got off my lazy duff and did it. I put together a spreadsheet based on the costs Chris gave in this very thread and uploaded it (with the very gracious assistance of darke). For those who would prefer to let the silicon do the math, here it is (assuming I got my http tags right...).
Well, I finally got off my lazy duff and did it. I put together a spreadsheet based on the costs Chris gave in this very thread and uploaded it (with the very gracious assistance of darke). For those who would prefer to let the silicon do the math, here it is (assuming I got my http tags right...).
If you don't have excel, then you can try the online version of the above spreadsheet. I assume you will probably need a pretty recent version of Microsoft's Internet Explorer to make it work.
Try it here:
Mike Dew's Online Price/Cost calculation spreadsheet
Have fun and thanks again to Mike!
-Michael
Are you sure that calculator is wroking correctly?
Just to check it out, I punched in 0.10 for pawns, and the Retail cost Factor jumped to $70.00!?
I mean, I don't know about you, but $70 for a bag of ten one cent pawns seems a little steep. :)
Are you sure that calculator is wroking correctly?
Just to check it out, I punched in 0.10 for pawns, and the Retail cost Factor jumped to $70.00!?
I mean, I don't know about you, but $70 for a bag of ten one cent pawns seems a little steep. :)
Working just fine. That's not a retail cost, it's a retail cost factor (I hear you now..."what the hell is that??")
Rather than calculate a retail cost as a fixed multiple of the component cost (Chris had targeted 8 times component cost, but said he'd consider others), I instead tell you how many times your component cost the retail price (of $7, which is fixed) is. In other words, the number you're getting is $7 / (component cost). The higher the number, the better.
The reason I did this is that Chris also said he would consider higher-component-cost designs (in other words, a lower retail price factor on the spreadsheet) at a ding in practicality. Because of this, calculating a retail price on a fixed rate wouldn't work.
That being said, I could have easily (and it might have been more intuitive) created a table to the effect of
3 times component cost is ...
4 times component cost is ...
5 times component cost is ...
That way you'd get a retail price and you could see where your $7 price fell.
Clear as mud? :?
I realised after i posted it said factor. Figures I would make a mess of my first post here.
I realised after i posted it said factor. Figures I would make a mess of my first post here.
Here’s an odd production question. Would it be possible to have a round or square paper piece with a hole in it (a bit like the shock troops in the Hope’s End expansion to Twilight Imperium) which can be placed on a pawn?
... Or maybe a small standee could be fit on a pawn, instead?
Speaking of which — Is there an example standee available for download? The subject came up earlier in the thread, but I can’t seem to find where to get the file.
P.S.: I found the standee download (which was an odd name which came to mind for some reason instead of “foldover”).
Here’s an odd production question. Would it be possible to have a round or square paper piece with a hole in it (a bit like the shock troops in the Hope’s End expansion to Twilight Imperium) which can be placed on a pawn?
If they can't do it in production, you could design pieces that require the end user to punch out the hole with a hole punch. The more work the player has to do, the less fun it is for the user, but it accomplishes what you want to accomplish.
I’ve also got a question on the Marketability aspect of the contest.
Where is the game likely to be sold? And what can you tell us about our potential audience? I’ve got one idea based on fashion trends — But if the games are sold in a wargame shop, that’ll go over like a lead brick.
P.S. In other words, what are Inner City Games Designs’ usual sales locations?
First- I've been away for a while, for which I apologize. Big show coming up in about a week for which I am preparing.
Snu asks, and its a good question:
*******************************************************
I’ve also got a question on the Marketability aspect of the contest.
Where is the game likely to be sold? And what can you tell us about our potential audience? I’ve got one idea based on fashion trends — But if the games are sold in a wargame shop, that’ll go over like a lead brick.
P.S. In other words, what are Inner City Games Designs’ usual sales locations?
*******************************************************
We don't sell directly to anyone - we sell to distributors that sell to game stores. These stores are generally NOT of the chain variety, but are stores that carry games, comics, and what have you of that nature. The last report was that there were approximately 5000 of these stores here in the US, and an additional 1000 in the foreign countries in which we are distributed: Canada, England, Belguim, Netherlands (Holland), Italy, France, Germany, and Australia.
We have 9 distributors currently, and our average sales on "first pass" for a new micro-game run between 250 and 500 units, depending on the game. Our yearly sales average about 750-1000 units (per title). Only games that are well-received tend to have marked sales beyond the one-year point... and those generally sell an additional 300-500 units per year.
Our best seller has sold more than 7000 units over a 5-year span.
Our worst seller has sold a mere 712 units over a 4-year span.
"Lemmings In Space!" with which some here might be familiar, has sold a bit over 2000 copies in about 2 and a half years.
""Who's Your Daddy?" has sold about 1700 copies in just under 2 years.
...that, hopefully, will give you some perspective on our market. I wish the numbers were bigger, but we are small press....
...and without fail, ALL of our micro-games make some profit.
XXOOCC
I have a question. What kind of things can we leave out of the package? Like could I require players to provide their own deck of standard playing cards? Or perhaps game stones?
Super asks:
"I have a question. What kind of things can we leave out of the package? Like could I require players to provide their own deck of standard playing cards? Or perhaps game stones?"
I think a deck of playing cards is pushing it, but ok... "gamestones" are not an item commonly found in a household, so I'd say no... but with a caveat - If you put it like this:
"You'll need something to keep track of these points as they fluctuate. We use gamestones because, frankly, they look really cool, but you could use marbles, pennies and nickels, or any other small object for this purpose."
That type of suggestion within your rules for 'items left out' is perfectly in tune with the way we work.
XXOOCC
Oh, another question.
How durable are your game boards, if they need to be folded up into a little baggie? Is lamination out, or is that not a concern? Also, how well does card stock hold up to a modular board design?
I don't mean to offend, and I'm sorry if it's already been asked, but I'm interested in a modular design... I really don't know how well card stock would hold up to it. I want to make sure it's feasible (and cost effective) before I get too far into a design. :)
one more question
lets say my game needs one 8x11.5 cardstock sheet cut into 8 cards or 6 cards. how many cuts would i add. the cards are not ment to be suffled just sit there and provide info. my guess is four cuts for 8 cards and three cuts for 6 cards. and how would this effect the packing costs?
Super-
I'd probably let the purchaser cut out the cards. That adds nothing to the cost. We do this in the "Who's Your Daddy?" game, and have received no complaints. We would need to cut the cards down to an 8.5X5.5 sheet (therefore two of them) so that they would fit into the ziplocks which are 6X9.
Fos asked another couple of good questions:
"How durable are your game boards, if they need to be folded up into a little baggie? Is lamination out, or is that not a concern? Also, how well does card stock hold up to a modular board design? "
I'm not sure what's meant here by a modular design, although tile games are pretty tough to do. Lamination is, for the most part, out of the question. Its pretty expensive in smaller quantities. Its also very finicky when folded, opened, and refolded frequently. Tends not to lay flat (at all).
We have used the 'folded twice gameboards' in Abdul's Adventure, Lemmings In Space!, and more recently in Brunch at the Coliseum, and while they don't last forever, they do stand up pretty well. Bear in mind that we chose extra-durable stock for double-folded gameboards to boot - usually something with a little grain to the paper (as this resists tearing via repeated folding/unfolding).
*****************************
Fos added:
"I don't mean to offend, ..."
Not possible. If I was going to be sensitive about any of this, I chose the wrong industry. There are no stupid questions other than those not asked, and I promise not to take offense, even should those questions relate to my parentage.
...in the meantime, give me a better mental image of what you mean by modular and I'll tell you if its 'do-able'.
XXOOCC
Sorry if I am coming across as dense but I am uncertain about one thing when calculating the cost for the contest. I reread the entire thread and did not see this question come up.
I want to do cards each with its own image, if I have one sheet with 10 small images how should I calculate the cost.
In Processes the Set-up (per 8 1/2x 11 image) $0.0025
Is it .0025 per page with images?
I just don’t want to miss calculate and be disqualified for missing the cost restriction by $.11
For sake of a quick answer, I'll post what I know (or what I think I know). For sake of an accurate answer, I leave that to Chris.
I want to do cards each with its own image, if I have one sheet with 10 small images how should I calculate the cost.
In Processes the Set-up (per 8 1/2x 11 image) $0.0025
Is it .0025 per page with images?
I just don’t want to miss calculate and be disqualified for missing the cost restriction by $.11
In conversations I've had with Chris, I think the term "image" as it is used in the Processes section is a little misleading. I think it is referring to a page image...as in, the image of an entire page. So, in your case, I believe it would be one (1) full-page image which just happens to be comprised of 10 smaller "sub-images".
That's my impression, but I could be way off base in a football game.
What artists would you recommend? (2) by questccg |
Hi guys ~ Gameland and Yaofish are officially accepting board game design submissions! (2) by questccg | |
Hidden Movement: What Makes it Cool? (37) by Jacob |
I need a 5th category of encounters (7) by larienna |
Dymino Monsters Update 4-18-2024 (2) by Stormyknight1976 |
Wizardry Legacy: the Forgotten Academy (12) by larienna |
TradeWorlds — Tactical Core (3) by questccg | |
Introducing, Jacob! (that's me by the way...) (0) by Jacob | |
Chat GPT: Testing as a design assistant (8) by larienna |
Winner Announced for the Meta Progression Community Challenge! (0) by The Game Crafter |
A programmer's dilemma (16) by larienna |
Qubits: a solo trick taking game (9) by Wobt2 |
Worker placement, Role selection and Action cards: Is it the same thing? (11) by larienna |
Site Ads and Google Experiments (0) by questccg |
TradeWorlds — Smuggler's Run (7) by questccg | |
Single Item Shipping at The Game Crafter (0) by The Game Crafter |
Protospiel Indy 2024 (May 24-26) (0) by The Game Crafter |
How to avoid being blocked at content creation (10) by questccg |
Protospiel Indy 2024 (0) by sirvalence |
In need of some IDEAS concerning a "Battle" System (15) by questccg |
How to avoid quarterbacking in an adventure game (7) by larienna | |
How complicated could math get? (23) by X3M |
Can we have gaming ads on this website (7) by questccg |
Dice Mitigation Challenge - Winner Announced! (0) by The Game Crafter |
Delving! - " That is when it hit me, it was starting to feel like other games" (3) by MarkJindra |
For whatever reason, the link won't work for me.. I'm sure its right, but I get a blank screen and an "Unknown Zone" error.
XXOOCC