If you haven't PLAYED in 24 hours... You should have some kind of BONUS prize like Pokemon Online which grants you new GIFTS each and EVERY DAY you play. Why? Because it means players will LOG INTO your game even IF they don't have enough time to PLAY it each and every day.
This is very important to RETAIN players. Maybe have some kind of intermediary in-game credits, like "Gold" (for example) and purchasable in-game credits, like "Crystals" (another example)... Every time you log in (with a minimum of 24 hours) you can get SOME "Gold" ... Every DAY you get more "Gold" like on DAY #1 you get 5 Gold, on DAY #2 you get 10 Gold, on DAY #3 you get 25 Gold and on Day #4 you get 50 Gold... Finally on DAY #5 maybe your each a 2 Crystals which allow you to unlock more units and advancements.
Of course you can have "cosmetic" advancements (meaning it's still a tank but is Red & White - for Poland) OR "Yellow & Blue - Go Ukraine!
Etc, etc, etc.
The only way to get "Crystals" is either to BUY them or wait for "5" consecutive days where you get barely "nothing" but creates a SORT OF "Grind". Or at least people LOGGING IN "each and every day" to earn bonuses (in "gold" or "crystals")...
Tell the BIG BOSS... He should think of this type of REWARD. It is VERY IMPORTANT ... Because it will lead to MORE PLAYERS playing the game or at least logging in for "rewards".
For the first MONTH of "Pokemon ONLINE", I would log-in DAILY just for the REWARDS... Now I don't bother because I will never be able to get the cards that I WANT unless I BUY PHYSICAL products. That's right: Pokemon ONLINE requires you to have CODES which UNLOCK products that can be used to play online too...
But in order to be able to TRADE cards ONLINE, you need to BUY THE PHYSICAL Deckboxes and other Pokemon Merchandise at a STORE. And some products have a code and you can input it to get those SAME cards ONLINE... And ONLY those can be traded...
Nothing you get FREE in Pokemon ONLINE can be TRADED.
IMAGINE THAT. Sincerely.
Note #1: And that's the MAIN reason that I've STOPPED Playing Pokemon ONLINE ... Is because no matter what cards I GET "Good" or "mediocre", there is no way I can TRADE some of those cards in EXCHANGE for the CARDS that I WANT... I have to ACTUALLY BUY PHYSICAL DECKBOXES... And I'd really rather not do that... Because I can buy SINGLES and build the decks I want MY WAY.
But I will NEVER be able to use any of those cards ONLINE. Sad but TRUE.
I feel we are adding to much already. Either way, we fleshed things out decently.
We got several resources:
- Credits, earned in battle.
- Skill points, earned in battle.
- Hero points, earned in battle.
- Rank of the player (threshold type), earned by winning battles.
- Promotion points, linked to the Rank of the player
- Time
None of them.... can be bought. You need to play.
The only thing that is free and offline is the time.
- Credits, used for research and upgrades
- Skill points, used for a little boost on upgrades
- Hero points, used for a little boost on upgrades for just 1 unit
- Rank of the player, used for determining the level of saved designs, the level of possible body modifications, the level of possible weapon modifications and the level of heroes in the HQ and finally the level of promotion points.
- Promotion points, used for.... this list is even longer. Let's just say, the main reason is redistribution of technology knowledge by the hero.
- Time.... well, each day you have your set of changes you would like to make. This includes spending points as well.
There are 2 resources that players will accumulate by battle and winning battles as well. But they can only be spend when reaching rank 20.
These are:
- Dark matter
- Dark energy
After that, the player suddenly can start producing things during a match. Not just prior.
This RTS is going sideways in time... no not backwards, it is sideways ;)