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Design Theory

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NESTORGAMES. 4th game design contest: The Banking System.
3
1618 by coco
01/11/2010 - 03:24
by coco
04/23/2010 - 18:40
Theming an action mechanic: helpful or clutter?
2
1742 by jwarrend
04/25/2010 - 07:44
by truekid games
04/25/2010 - 21:17
Rulers in Table top games.
8
2338 by Rising Moon Pro...
12/02/2009 - 15:11
by unicornucopia
04/28/2010 - 03:40
Balancing German style mechanics with beer and pretzels play experience?
3
1852 by bkkgd
05/01/2010 - 22:17
by truekid games
05/06/2010 - 04:27
Runaway vs. Equalizer
11
2422 by Desprez
05/02/2010 - 12:24
by SiddGames
05/07/2010 - 16:47
Anyone want to form a group to work on a game?
9
1658 by Mathew L Hamm
05/07/2010 - 19:55
by Mathew L Hamm
05/10/2010 - 18:10
Keeping someone working on their game
6
1762 by Sucao
05/12/2010 - 13:03
by Sucao
05/14/2010 - 13:01
Flip Vs Shuffle -- Limiting randomness in a way that benifts players
1
1736 by innuendo
05/25/2010 - 11:22
by Pastor_Mora
05/25/2010 - 22:18
Reinforce first, then combat or the other way around?
7
2236 by dabuel
05/25/2010 - 14:16
by red hare
06/02/2010 - 21:59
Design Community vs Seclusion
10
2097 by Yort
11/24/2009 - 20:03
by OPM
06/03/2010 - 05:23
Are there really any new mechanics?
22
3728 by monkey man
02/12/2010 - 11:20
by Marx
06/04/2010 - 18:20
Granular scoring
25
2488 by jwarrend
05/14/2010 - 10:28
by Taavet
06/10/2010 - 18:16
Any suggestions?
3
1839 by limitless
06/12/2010 - 20:14
by Reefknot
06/13/2010 - 04:00
Too much content?
3
2044 by limitless
06/21/2010 - 19:19
by Relexx
06/22/2010 - 02:02
Compare these templates - what works best?
7
2311 by eyerouge
03/30/2010 - 21:22
by Relexx
06/23/2010 - 03:02
Design Process Loophole
14
2297 by larienna
06/18/2010 - 19:46
by bielie
06/23/2010 - 11:30
New game fascination
11
1983 by larienna
06/25/2010 - 16:18
by larienna
07/01/2010 - 09:27
How games with little strategy can be fun
1
1585 by larienna
07/09/2010 - 20:00
by Taavet
07/09/2010 - 20:27
Design Loophole - I wrote an article about it
1
1409 by larienna
07/11/2010 - 11:52
by RacNRoll Gaming
07/11/2010 - 18:54
Depth vs. Learnability
13
1935 by Desprez
06/16/2010 - 23:03
by TheStumps
07/20/2010 - 05:02
Game design is like dream design!
3
1876 by larienna
07/25/2010 - 19:46
by fecundity
07/27/2010 - 16:23
Rough sketch for logo of new game--feedback appreciated
10
1835 by RacNRoll Gaming
07/12/2010 - 22:30
by irdesigns510
07/30/2010 - 11:07
Common Enemy balance
6
1999 by dabuel
07/14/2010 - 02:23
by dnddmdb
08/01/2010 - 18:28
Minerals, Oil and WHAT?
6
1570 by dabuel
08/01/2010 - 08:09
by hulken
08/02/2010 - 08:18
Morality, transference, and game design theory
0
1581 by marcustenser
08/03/2010 - 16:33
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by Dr. Radut