Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Rolling for skill tests |
1
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1575 |
by Dargon74 09/13/2012 - 01:09 |
by Patrick Robles 09/13/2012 - 13:07 |
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Tracking things like HP, Experience... etc |
17
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6410 |
by DevinSmith 09/04/2012 - 23:34 |
by nevarin 09/13/2012 - 23:26 |
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Help with location selection mechanic |
7
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1380 |
by Shpee 09/18/2012 - 17:22 |
by Shpee 09/19/2012 - 14:43 |
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Whats wrong with this auction mechanic? |
4
|
1522 |
by ChowYunBrent 09/21/2012 - 08:52 |
by larienna 09/21/2012 - 10:32 |
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Development of a mechanical game. |
1
|
1476 |
by Manigold 09/22/2012 - 17:38 |
by regzr 09/23/2012 - 06:08 |
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Movement Mechanic Needs Work |
14
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1843 |
by juggler5 09/24/2012 - 03:18 |
by juggler5 09/26/2012 - 01:57 |
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A bit of help with end game conflict. |
2
|
1952 |
by Patrick Robles 09/25/2012 - 09:39 |
by Patrick Robles 09/26/2012 - 09:09 |
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How-to implement Quests |
8
|
1670 |
by questccg 09/30/2012 - 16:49 |
by questccg 10/02/2012 - 20:26 |
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Acceptable Success vs. Failure rates on dice rolls? |
1
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1536 |
by killerkilroy 10/08/2012 - 18:17 |
by Orangebeard 10/09/2012 - 15:11 |
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Track and intercept tornado mechanic |
46
|
7263 |
by NewbieDesigner 09/06/2012 - 08:56 |
by NewbieDesigner 10/15/2012 - 07:18 |
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need help for a tile-laying game |
3
|
1712 |
by ofercohn 10/23/2012 - 17:59 |
by kos 10/26/2012 - 18:46 |
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Looking for input for a special power area control game |
2
|
1542 |
by kronik 10/25/2012 - 18:28 |
by kronik 10/27/2012 - 08:14 |
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Battle Mechanic - latter Han Dynasty |
0
|
1638 |
by BubbleChucks 10/27/2012 - 14:47 |
n/a | |
Card Melee combat - both duel and minion slaughter |
5
|
2318 |
by dabuel 11/07/2012 - 20:49 |
by dabuel 11/08/2012 - 02:24 |
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couple o' ideas for my card game |
4
|
1840 |
by mindwarper10 10/25/2012 - 10:22 |
by mindwarper10 11/08/2012 - 15:09 |
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Help me name my Graveyard for Shattered Empires |
13
|
2098 |
by Shattered Empires 10/27/2012 - 16:25 |
by Shattered Empires 11/14/2012 - 21:42 |
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Zombie Fort! (school project) Mechanics |
16
|
2510 |
by skittlesloli 11/09/2012 - 17:31 |
by Orangebeard 11/19/2012 - 14:55 |
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Looking for Inspiration: Secrets! |
6
|
1475 |
by zmobie 11/17/2012 - 16:28 |
by zmobie 11/21/2012 - 12:37 |
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Too many dice? + Combat mechanic |
7
|
2414 |
by Matt201 11/16/2012 - 00:07 |
by JustActCasual 11/21/2012 - 17:33 |
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Going First: The Pie Rule |
5
|
1393 |
by PiGuy 11/19/2012 - 03:43 |
by Izraphael 11/22/2012 - 02:59 |
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Mechanics for mind games |
12
|
2352 |
by CCGer 10/24/2012 - 09:30 |
by JustActCasual 11/22/2012 - 04:12 |
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Manufacturing Game Profit Tracking |
5
|
1556 |
by Alumidon 11/25/2012 - 20:59 |
by truekid games 11/27/2012 - 10:56 |
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Tracking effects over time. |
4
|
1412 |
by Desprez 11/27/2012 - 17:00 |
by MarkKreitler 11/28/2012 - 06:45 |
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Special Abilities |
13
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1638 |
by questccg 11/27/2012 - 20:29 |
by questccg 11/28/2012 - 20:37 |
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Sovereign Chess: Modern War as Modern Art |
0
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1474 |
by PiGuy 11/28/2012 - 23:30 |
n/a |
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