Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Grass or Sand |
5
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2048 |
by X3M 01/31/2014 - 08:00 |
by X3M 02/01/2014 - 07:49 |
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Speeding up the game |
5
|
2021 |
by ruy343 01/27/2014 - 13:51 |
by ruy343 01/28/2014 - 15:41 |
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Win conditions for deck-building game. |
5
|
2710 |
by danielbishop56 01/24/2014 - 16:28 |
by questccg 01/25/2014 - 22:23 |
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Different ways to divvy up starting resources |
5
|
1991 |
by Inari7 01/24/2014 - 08:35 |
by ruy343 01/25/2014 - 22:32 |
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Eurogame mechanic |
5
|
2344 |
by gebart 01/07/2014 - 16:33 |
by knightshade 01/10/2014 - 21:59 |
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Card mechanic - has this been done? |
5
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1786 |
by jazbang 12/03/2013 - 17:42 |
by Kroz1776 12/06/2013 - 13:30 |
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LCG Ability Cost |
5
|
1923 |
by larienna 11/18/2013 - 10:15 |
by larienna 11/20/2013 - 23:12 |
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Action Dice - VERBS! Critique my Role-playing game mechanics? |
5
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2190 |
by Three 10/05/2013 - 09:10 |
by Three 10/16/2013 - 07:52 |
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Is it possible...? |
5
|
1303 |
by originalazrael 09/27/2013 - 00:00 |
by Corsaire 09/27/2013 - 13:19 |
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How to calculate the number of points a card should have? |
5
|
1706 |
by JamieDoe 09/23/2013 - 08:42 |
by Yamahako 09/24/2013 - 10:40 |
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Any tips on designing real-time board games? |
5
|
2852 |
by larienna 08/30/2013 - 23:36 |
by Despot9 09/03/2013 - 14:15 |
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Need fun resolution mechanic to resolve math-based battle system. |
5
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1862 |
by EatMoreCheese 08/23/2013 - 18:09 |
by EatMoreCheese 08/26/2013 - 11:42 |
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Board game with alternate turn sequences |
5
|
2295 |
by Corsaire 08/16/2013 - 11:27 |
by Corsaire 08/19/2013 - 19:47 |
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Converting a board game into a computer game? |
5
|
4809 |
by Three 08/10/2013 - 14:22 |
by Three 08/17/2013 - 09:38 |
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Fog of war for a video board game |
5
|
3688 |
by larienna 08/08/2013 - 11:24 |
by larienna 09/05/2013 - 08:39 |
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Game needs more interaction |
5
|
2034 |
by Brandon Ward 06/28/2013 - 00:34 |
by ruy343 07/05/2013 - 16:02 |
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Luck vs Skill |
5
|
1570 |
by Gilmok 05/31/2013 - 03:20 |
by RGaffney 05/31/2013 - 18:18 |
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cards optional? |
5
|
1443 |
by Donahue 04/08/2013 - 16:24 |
by Donahue 04/10/2013 - 11:46 |
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Real Time as a Resource |
5
|
1291 |
by Grall Ritnos 03/25/2013 - 12:20 |
by ninjaneer 03/26/2013 - 00:25 |
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Number of times one die will win against another |
5
|
1225 |
by chlaforce 02/09/2013 - 13:57 |
by pelle 02/13/2013 - 17:42 |
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Getting coins |
5
|
1319 |
by SinJinQLB 01/26/2013 - 16:13 |
by SinJinQLB 01/26/2013 - 22:30 |
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A problem with endings |
5
|
1559 |
by EdWedig 01/20/2013 - 21:46 |
by EdWedig 01/25/2013 - 22:48 |
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"Open" vs. "Closed" deck building |
5
|
2058 |
by N_Andersen 01/08/2013 - 14:49 |
by Shattered Empires 01/23/2013 - 12:50 |
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Warhammer Discussion |
5
|
1568 |
by Three 12/09/2012 - 17:58 |
by Orangebeard 12/10/2012 - 11:44 |
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Balancing a 1 player vs many AI game |
5
|
1930 |
by larienna 12/06/2012 - 10:07 |
by larienna 12/08/2012 - 22:20 |
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