Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Action Points revised |
29
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3125 |
by X3M 02/19/2020 - 14:20 |
by X3M 03/20/2020 - 17:58 |
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Action Points Allowance... |
26
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2586 |
by le_renard 04/26/2011 - 18:58 |
by le_renard 05/02/2011 - 15:54 |
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Action point system for fleets |
8
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2103 |
by larienna 04/25/2011 - 21:24 |
by larienna 04/27/2011 - 21:14 |
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Action names in a science-fiction game |
11
|
2277 |
by simons 11/04/2010 - 18:37 |
by tridagam 11/28/2010 - 15:48 |
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Action Dice - VERBS! Critique my Role-playing game mechanics? |
5
|
2243 |
by Three 10/05/2013 - 09:10 |
by Three 10/16/2013 - 07:52 |
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Action and resources |
19
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2273 |
by larienna 08/03/2018 - 10:51 |
by larienna 08/15/2018 - 09:29 |
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Action & Health Values // Insania Lupina |
5
|
1937 |
by le_renard 03/08/2011 - 17:07 |
by le_renard 04/12/2011 - 11:51 |
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Acceptable Success vs. Failure rates on dice rolls? |
1
|
1600 |
by killerkilroy 10/08/2012 - 18:17 |
by Orangebeard 10/09/2012 - 15:11 |
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Abstractly modeling a game |
3
|
1858 |
by hotsoup 05/11/2012 - 21:03 |
by HandwrittenAnthony 05/21/2012 - 12:29 |
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Abstracting Ninja Encounters off board |
12
|
2266 |
by larienna 08/22/2017 - 15:56 |
by larienna 08/26/2017 - 10:23 |
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Abstract mechanic idea for resolving conflicts. |
2
|
1855 |
by larienna 05/23/2009 - 21:42 |
by larienna 05/24/2009 - 21:30 |
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Abstract card game : Chain-Chain |
6
|
2676 |
by ichbin 10/21/2010 - 18:57 |
by ichbin 10/22/2010 - 22:32 |
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About word games |
2
|
1531 |
by ichbin 10/01/2010 - 17:18 |
by ichbin 10/09/2010 - 19:29 |
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A way to make none player, Characters move |
6
|
2623 |
by Kohlstech 11/09/2017 - 11:21 |
by cignox1 11/28/2017 - 03:16 |
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A way to do HP besides a Number |
10
|
2836 |
by IcePeddlerGames 09/08/2015 - 09:00 |
by IcePeddlerGames 09/12/2015 - 00:34 |
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A wargame, based on RTS mechanics |
18
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3951 |
by X3M 10/29/2013 - 11:26 |
by X3M 12/27/2013 - 20:33 |
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A technology system for Starcraft Lite |
2
|
1833 |
by larienna 03/09/2009 - 11:12 |
by larienna 03/09/2009 - 18:08 |
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A survey for my game. |
13
|
1773 |
by PG-Developement 08/25/2019 - 16:55 |
by Jay103 08/30/2019 - 12:01 |
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A problem with endings |
5
|
1600 |
by EdWedig 01/20/2013 - 21:46 |
by EdWedig 01/25/2013 - 22:48 |
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A practical Reaction mechanic |
3
|
1981 |
by Experimental Designs 04/25/2013 - 12:09 |
by Experimental Designs 04/29/2013 - 20:48 |
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A new way to manage fog of war with recon units |
8
|
2391 |
by larienna 09/24/2013 - 19:30 |
by larienna 09/27/2013 - 09:26 |
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A new kind of deck builder? |
7
|
2714 |
by crenshal 12/02/2013 - 14:15 |
by Zodiak Team 12/13/2013 - 17:32 |
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A mechanic to resolve cards |
12
|
2789 |
by RPotter 02/03/2014 - 00:30 |
by JollyJoel 02/03/2014 - 09:53 |
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A mechanic that uses the geometry of the card - HELP! |
1
|
2137 |
by admiral142 10/15/2015 - 17:24 |
by let-off studios 10/15/2015 - 19:10 |
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A lot of Economic choices for wargames. |
4
|
2475 |
by X3M 12/19/2013 - 12:04 |
by X3M 12/20/2013 - 06:09 |
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