Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Adding subtraction to an addition card game? |
4
|
2228 |
by EdWedig 02/06/2012 - 15:54 |
by disaac 02/07/2012 - 23:22 |
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| Adding non-territorial expansion to a game |
6
|
2616 |
by larienna 01/14/2011 - 17:12 |
by larienna 01/18/2011 - 08:13 |
|
| Adding competition to a coop dungeon crawl |
3
|
2662 |
by Paul Ott 06/11/2018 - 17:37 |
by Fri 06/12/2018 - 15:56 |
|
| Adapting 18XX for solitaire play: Making bold modifications |
12
|
4389 |
by larienna 08/17/2023 - 14:25 |
by larienna 08/22/2023 - 10:09 |
|
| Adapting "Clue" for Language Learning |
0
|
2423 |
by yak 01/10/2012 - 00:11 |
n/a | |
| Active Effects/Abilities |
3
|
1810 |
by questccg 04/06/2013 - 22:36 |
by questccg 04/11/2013 - 22:56 |
|
| Activating Tiles |
1
|
2416 |
by Gabe 03/04/2016 - 21:25 |
by Zag24 03/06/2016 - 02:05 |
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| Actions vs Energy Points, and Speed in a turn based combat system |
17
|
5964 |
by devaloki 05/16/2014 - 00:35 |
by devaloki 05/20/2014 - 02:00 |
|
| Action System P2: Action less system |
1
|
2617 |
by larienna 05/18/2011 - 10:33 |
by larienna 05/19/2011 - 11:52 |
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| Action system P1: Fixed vs Proportional |
2
|
2196 |
by larienna 05/18/2011 - 10:28 |
by larienna 05/19/2011 - 08:45 |
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| Action system idea for an epic game |
9
|
2782 |
by larienna 03/26/2010 - 12:01 |
by larienna 04/16/2010 - 08:39 |
|
| Action Selection Rondel |
17
|
3431 |
by BHFuturist 08/24/2017 - 15:13 |
by joebergmann 09/08/2017 - 09:06 |
|
| Action Selection Mechanic |
10
|
3495 |
by Cool Among Camels 06/19/2016 - 13:17 |
by Cool Among Camels 06/22/2016 - 22:34 |
|
| Action points...or not? |
6
|
2319 |
by X3M 10/19/2020 - 07:21 |
by X3M 10/21/2020 - 05:12 |
|
| Action Points revised |
29
|
3939 |
by X3M 02/19/2020 - 14:20 |
by X3M 03/20/2020 - 17:58 |
|
| Action Points Allowance... |
26
|
3187 |
by le_renard 04/26/2011 - 18:58 |
by le_renard 05/02/2011 - 15:54 |
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| Action point system for fleets |
8
|
2642 |
by larienna 04/25/2011 - 21:24 |
by larienna 04/27/2011 - 21:14 |
|
| Action names in a science-fiction game |
11
|
2740 |
by simons 11/04/2010 - 18:37 |
by tridagam 11/28/2010 - 15:48 |
|
| Action Dice - VERBS! Critique my Role-playing game mechanics? |
5
|
2632 |
by Three 10/05/2013 - 09:10 |
by Three 10/16/2013 - 07:52 |
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| Action and resources |
19
|
2954 |
by larienna 08/03/2018 - 10:51 |
by larienna 08/15/2018 - 09:29 |
|
| Action & Health Values // Insania Lupina |
5
|
2494 |
by le_renard 03/08/2011 - 17:07 |
by le_renard 04/12/2011 - 11:51 |
|
| Acceptable Success vs. Failure rates on dice rolls? |
1
|
2144 |
by killerkilroy 10/08/2012 - 18:17 |
by Orangebeard 10/09/2012 - 15:11 |
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| Abstractly modeling a game |
3
|
2237 |
by hotsoup 05/11/2012 - 21:03 |
by HandwrittenAnthony 05/21/2012 - 12:29 |
|
| Abstracting Ninja Encounters off board |
12
|
2764 |
by larienna 08/22/2017 - 15:56 |
by larienna 08/26/2017 - 10:23 |
|
| Abstract mechanic idea for resolving conflicts. |
2
|
2331 |
by larienna 05/23/2009 - 21:42 |
by larienna 05/24/2009 - 21:30 |

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