Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Action & Health Values // Insania Lupina |
5
|
1866 |
by le_renard 03/08/2011 - 17:07 |
by le_renard 04/12/2011 - 11:51 |
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Acceptable Success vs. Failure rates on dice rolls? |
1
|
1533 |
by killerkilroy 10/08/2012 - 18:17 |
by Orangebeard 10/09/2012 - 15:11 |
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Abstractly modeling a game |
3
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1795 |
by hotsoup 05/11/2012 - 21:03 |
by HandwrittenAnthony 05/21/2012 - 12:29 |
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Abstracting Ninja Encounters off board |
12
|
2197 |
by larienna 08/22/2017 - 15:56 |
by larienna 08/26/2017 - 10:23 |
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Abstract mechanic idea for resolving conflicts. |
2
|
1784 |
by larienna 05/23/2009 - 21:42 |
by larienna 05/24/2009 - 21:30 |
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Abstract card game : Chain-Chain |
6
|
2610 |
by ichbin 10/21/2010 - 18:57 |
by ichbin 10/22/2010 - 22:32 |
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About word games |
2
|
1479 |
by ichbin 10/01/2010 - 17:18 |
by ichbin 10/09/2010 - 19:29 |
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A way to make none player, Characters move |
6
|
2539 |
by Kohlstech 11/09/2017 - 11:21 |
by cignox1 11/28/2017 - 03:16 |
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A way to do HP besides a Number |
10
|
2783 |
by IcePeddlerGames 09/08/2015 - 09:00 |
by IcePeddlerGames 09/12/2015 - 00:34 |
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A wargame, based on RTS mechanics |
18
|
3881 |
by X3M 10/29/2013 - 11:26 |
by X3M 12/27/2013 - 20:33 |
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A technology system for Starcraft Lite |
2
|
1755 |
by larienna 03/09/2009 - 11:12 |
by larienna 03/09/2009 - 18:08 |
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A survey for my game. |
13
|
1675 |
by PG-Developement 08/25/2019 - 16:55 |
by Jay103 08/30/2019 - 12:01 |
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A problem with endings |
5
|
1556 |
by EdWedig 01/20/2013 - 21:46 |
by EdWedig 01/25/2013 - 22:48 |
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A practical Reaction mechanic |
3
|
1919 |
by Experimental Designs 04/25/2013 - 12:09 |
by Experimental Designs 04/29/2013 - 20:48 |
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A new way to manage fog of war with recon units |
8
|
2317 |
by larienna 09/24/2013 - 19:30 |
by larienna 09/27/2013 - 09:26 |
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A new kind of deck builder? |
7
|
2652 |
by crenshal 12/02/2013 - 14:15 |
by Zodiak Team 12/13/2013 - 17:32 |
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A mechanic to resolve cards |
12
|
2743 |
by RPotter 02/03/2014 - 00:30 |
by JollyJoel 02/03/2014 - 09:53 |
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A mechanic that uses the geometry of the card - HELP! |
1
|
2067 |
by admiral142 10/15/2015 - 17:24 |
by let-off studios 10/15/2015 - 19:10 |
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A lot of Economic choices for wargames. |
4
|
2403 |
by X3M 12/19/2013 - 12:04 |
by X3M 12/20/2013 - 06:09 |
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A life achievements game with hazards and banking. |
13
|
1903 |
by cerpn 08/08/2018 - 14:22 |
by cerpn 08/09/2018 - 10:42 |
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A good option for keeping tracks of score |
26
|
2303 |
by pascalculate 03/02/2021 - 13:11 |
by let-off studios 03/08/2021 - 10:56 |
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A Faster Start |
6
|
1722 |
by ruy343 07/26/2016 - 17:42 |
by ruy343 07/27/2016 - 11:37 |
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A different twist on an old mechanic. |
13
|
1882 |
by Ecarots 08/26/2013 - 19:05 |
by Ecarots 08/29/2013 - 20:29 |
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A Court of Kings.... turmoil |
0
|
1750 |
by markgrafn 02/27/2016 - 00:37 |
n/a | |
A change in taking cover |
11
|
2780 |
by X3M 10/06/2014 - 05:22 |
by X3M 10/27/2014 - 09:32 |
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