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I supported a Kickstarter project!?

I expect that the new edition of Britannia (perhaps multiple versions) will show up on Kickstarter sooner or later, as the majority of publishers now use it.
I have not been a KS denizen in the past, not being cursed with the desire for Instant Gratification and not feeling a need to participate from the ground up.

Site Design Refresh

Site Design Refresh

The Game Crafter is pleased to announce our new site design refresh. We always want to keep the design of the site changing with trends, and the needs of our users. With that in mind, we’ve released the first part of our site-wide refresh for 2014. The changes may be subtle, but every single page in the site has been refined. Let’s enumerate a few of them for you:

Tradewars - Homeworld: Preliminary artwork

Sample box cover

So my artist has sent me a *low* resolution sample of the Box cover artwork...

I think it looks way kewl... I'm not certain about the logo (because it's what I used for the cardback). I have another rendition from Ed Wedig that I may use for the box - but not the cardback...

Comments welcome, please let me know what you think!

P.S.: Happy New Years to everyone! Yay!!!

Gods & Minions: Back with a Bang!

Semi-Final Nightling Template

We just added a new article the blog of our main project "Gods & Minions".

It's a summary of the current status, as well as an introductory to new fans. Some highlights from the article:

* Who is responsible for this project? How is it financed, how long will it take and how professional will it be?
* The Game - Explaining the overall style and theme, as well as distribution scheme
* Summary of what we have achieved so far and what you can expect in 2014.

The gameplay as well as the rules will be explained in the future in all their detail.

You can read the full article here:

2013: A Crafter’s Retrospective

Each year around this time we like to look back on all that’s happened in The Game Crafter community. Click here to read the full article and learn about all the accomplishments in 2013.

Mystery Challenge Inspiration

It seems quite a few people are struggling with the Mystery Challenge at The Game Crafter. On one hand they’re having trouble coming up with mechanics to be used in it. And on the other, they’re having trouble coming up with an original theme. It might be best to forget the word “mystery” as you work on your game and instead use the words “hidden” or “undiscovered”. Allow us to provide a bit of inspiration.

Gods & Minions Website relaunched!

The new Gods & Minions website

Respected Minions,
After a long wait, we are finally back: The Gods & Minions website has just been re-opened and shines in all it's glory. We have a lot of content in store four our loyal fans - get ready for an exciting year 2014!

http://www.godsandminions.com

What is a “sweep of history” game?

I just started a community on Google+ (https://plus.google.com/communities/117807773143374104516) for "sweep of history" games, so it's reasonable to work out a rough definition “sweep of history game” (also called “fast forward history” games)

Quotes related to Game Design (but not specifically about it)

"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupery. Another form, about Japanese gardening actually, is "Your garden is not complete until there is nothing else that you can remove."

This is my guide to game design, but I do not design puzzles. When you design a puzzle you may want to make it more complex, so that it will take longer to solve.

It's a long way to the top

1458482_701672223187089_1694925130_n.jpg

It's literally been ages since my last post regarding my main game Gods & Minions. This little behemoth is a long-term pet-project of mine thats all about warfare in a fantasy
world. Few of you might remember that the game originally started as a collectible dice game and even fewer know that the background world dates back to my pen-and-paper RPG sessions.

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by Dr. Radut