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It’s Your Turn…

A helpful resource for all aspects of designing tabletop board & card games:
game design, prototyping, playtesting, publishing, and much much more!

[GDS] MARCH 2014 "And make mine random!"

We have a winner!

Tornado Town

Spinning and twisting into first place, Tornado Town tore up the competition! A close second place goes to Exo Prime. Both are truly outstanding entries for this month's challenging competition. There is much to discuss about this particular challenge, and with the high level of participation there's bound to be some fascinating points raised about all of games. Congrats to all our participants; now let's start generating some feedback!.


Please Read: Details on entering the Game Design Showdown.


Entries are posted!

Take a good look through the entries this month. There are plenty of unique uses for spinners represented, and hopefully a few solid games as well.

Let the voting begin!

[GDS] FEBRUARY 2014 "From nothing, something"

We have a winner!

Angry Stickmen

This was clear favorite, and ran away with the voting. The full results will be posted into the comments and critiques section, so head over there and let our designers know what you thought about their hard work!

[GDS] February 2014 "From nothing, something"


Please Read: Details on entering the Game Design Showdown.


Entries are in!

Lots of participation again, this month! Many participants took the essence of the challenge to heart and limited their components beyond what was required. Kudos to them for the personal challenge.

Take a long look through the entries, and turn your votes in to mindspike before the end of the 15th. Good luck, everyone!

[GDS] JANUARY 2014 "Big Ideas in Tiny Packages"

We have a winner!

Climate Control

Can you power the world on clean fuel while avoiding climate catastrophe? Fully tabulated results will be posted in the comments and questions thread!


January 2014 Game Design Showdown - “Big Ideas in Tiny Packages”

Please Read: Details on entering the Game Design Showdown.


Entries are in!

Take your time and read through this month's entries. There are a lots of them, but they each are a special flower and need your attention all the same.

Remember the voting criteria below, and submit your votes to mindspike by the end of the 15th!

[GDS] DECEMBER 2013 "The Gifting Season"

We have a winner!

Christmas Crunch

The game of frantic shopping, partying, gifting, and regifting took first place by a slim ribbon! Fully tabulated results will be posted in the comments and questions thread!


December 2013 Game Design Showdown - "The Gifting Season"

Please Read: Details on entering the Game Design Showdown.


Entries are in! Lots to look at this month. Take a read through below and send your votes to mindspike for tabulation.

December; the month of holidays, gifts and family. It should be a time of giving, and yet the games we play are "me, me, me! I want this wooden cube so I can build this token to make MORE WOODEN CUBES!"

We're going to challenge this a bit with the December GDS.

[GDS] NOVEMBER 2013 "The End is Near"

November 2013 Game Design Showdown - "The End is Near"

Please Read: Details on entering the Game Design Showdown.


We have a winner!

The Housing Bubble

Edging out the other entries by a slim margin, The Housing Bubble takes the gold, while Quarreling Corsairs and The Last Castle tie for the silver. Check out the critiques thread for the points breakdown and join in the discussion!


The entries are posted!

**Please take the time to read them and then PM your votes to mindspike by the end of 16th.

  • Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:

    • Entrants may not assign any Medals to their own entry!

    • Entrants must assign all 3 Medals.

    • An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.

[GDS] OCTOBER 2013 "Balancing the Line"

October 2013 Game Design Showdown - "Balancing the Line"


We have a winner!

Wobbly Towers

Congratulations! Wobbly Towers ran away with the vote, garnering a medal from nearly every voter.
The full awards are posted in the Comments and Questions section.
Discussion is starting in the Critiques area. Join in!


Entries are in!

Take a look through the entries and have at them with your votes!

  • Voting: Through to the the 15th. PM your votes to mindspike.
  • Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
    • Entrants may not assign any Medals to their own entry!
    • Entrants must assign all 3 Medals.
    • An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.

[GDS] SEPTEMBER 2013 "Oldest Game Ever Found"

September 2013 Game Design Showdown - "Oldest Game Ever Found"


We have a winner!

The Court of Mesopotamia

Congratulations to Parthon. Now head over to the critiques for some discussion, or to the comments area to see the breakdown of the voting.

Thank you entrants!

The extended deadline drew out a few more entries, so we have 5 interesting games for you to vote on!

Make sure to send your votes to mindspike by the end of next Friday, September 20th.

[GDS] AUGUST 2013 "Atomic Intelligences"

August 2013 Game Design Showdown - "Atomic Intelligences"


We have a winner!

Missile Dice took the gold medal position by very slim margin! Congrats!

Breakdown:
Missile Dice: Gold x2, Silver x2, Bronze x1
Where's My Lunch?: Gold x2, Silver x2
Strange Matter: Gold x2, Silver x1, Bronze x2
States of Matter: Gold x1, Silver x1, Bronze x4
Nuclear Family: Gold x1, Silver x2
Atomic Goats: Bronze x1

I know everyone's at Gen Con right now, but let's go talk about these games anyway!


It's time.

The entries are posted!

Take a look - even if you didn't enter, but especially if you did - and then send your votes to mindspike via private Message by the end of Friday, August 16th.

Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Meal (that's "Fool's Gold") worth -3 votes!

[GDS] JULY 2013 "Order of Play"

JULY 2013 Game Design Showdown - "Order of Play"

WE HAVE A WINNER!

School of Fish

Swam away with the lead spot with a full quarter of all the votes.
Runners up:
Dirty Business
Space Conquest
Agronomics

Now let's get over to the board and talk about them! Thanks for sending in all the entries this month, and here's to an unstructured rest of the summer!

[GDS] JUNE 2013 "Everyone's a Villain to Someone"

We have a ... tie!

The distribution of votes this time worked out into a three-way tie! This was unquestionably a difficult challenge, and big kudos to all designers who participated! Let's get ready to go big next month!


Entries are posted!

This was a tough challenge this month, and only three entries made it in to the June GDS. Flex those critiquing muscles and have at it! As usual, you have one week to read the entries and send in your votes. Votes are being tallied by Mindspike, so PM him with your votes by the end of Monday, June 16th.

Also, for a change this month, The Critiques thread will remain open during the duration of the vote to encourage discussion!

Remember the voting format!

  • Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
    • Entrants may not assign any Medals to their own entry!
    • Entrants must assign all 3 Medals.
    • An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.

June 2013 Game Design Showdown - "Everyone's a Villain to Someone"

Please Read: Details on entering the Game Design Showdown.

A lot of stories involve a hero saving the world. Sometimes a villain or catastrophe is going to happen and the hero must preserve the status quo, and others the catastrophe has already happened and the hero must fight to return the world to a pre-catastrophe, idyllic status. But what about heroes that are actively trying to improve the world, but they just differ in what they think an "improvement" is. Aren't they each playing hero to the other players' villains?


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by Dr. Radut