January 2012 Game Design Showdown - "Back 2 Basics"
Please Read: Details on entering the Game Design Showdown.
We have a winner!
This month's winner, with 8 votes, is Valentine's Day Massacre!
It was a close heat for 2nd, with Chocolate Exchange coming out 1 point ahead of The legend of St Valentine.
And bringing up the rear was Pitching Woo over Love Me True, also by 1 vote.
Thanks for participating! I'll open up the critique thread now...
The move back towards the roots of the Showdown... short blurbs rather than full rules and images for the game entries... seemed to work out nicely last month, so let's keep that up. This time we'll go with a 300 word limit.
The challenge will be open for entries for a week, but I do not expect anybody to spend a week working on their entry. Rather the 1 week entry window should give everyone a chance to see the challenge and send an entry at their convenience.
Main Design Requirements:
Theme Restriction: Valentine's Day.
February is best known for Valentine's Day, a holiday honoring an early Christian martyr named Saint Valentine. It is traditionally a day on which lovers express their love for each other by presenting flowers, offering confectionery, and sending greeting cards known as "valentines". The day first became associated with romantic love in the circle of Geoffrey Chaucer in the High Middle Ages, when the tradition of courtly love flourished. This month's showdown challenges you to use some part of the history or tradition of Valentines Day as the theme of a game! Here's a link to Wikipedia for more info, in case you're interested.
Mechanical Restriction: Two different play modes.
This months' game must be not only playable both 2-player and multiplayer, but rather than "scale well" (here meaning providing a similar game experience across all player counts), it must provide a significantly different play experience between 2-player and multiplayer games.
Word Limit: 300 words.