October 2011 Game Design Showdown - "Rest In Peace"
Please Read: Details on entering the Game Design Showdown.
The votes are in, and we have a winner!
The October installment of the Game Design Showdown is now over.
This month we had 10 entrants, but only 7 voters. I think it would be cool (and maybe even more fair) if each entrant took the time to vote on the entries. Please keep that in mind - if you expect other participants to read and vote on your entry, do them the favor of reading and voting on theirs.
This month's winner, with 7 votes, is Graveyard Shift by Ilta (Isaiah Tanenbaum)! A close second, with 5 votes, is Zombie Ball by dobnarr (Dave Dobson).
Grave Spotting, Attack of the really long game title, Dorn Bones, and Bone Pile each received 4 votes. Good job everyone! The Critiques Thread is now open for business!
Main Design Requirements:
Theme (or Setting) Restriction: Final resting place (or... "Dying to get in").
In honor of Halloween, this month's games should be about or set in a final resting place - mortuaries, graveyards, catacombs, shallow graves, whatever you like.
Mechanics Restriction: "Dorn tower" or "Mancala".
A neat mechanism I haven't seen used in a while is the "Dorn tower" - a mechanism used by Rudiger Dorn in several of his games: Genoa, Louis XIV and Goa to name a few. This mechanism is pretty similar to the main mechanism in Mancala. For a better description of this mechanism you may want to check out reviews of those games if you're not already familiar with them.