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It’s Your Turn…

A helpful resource for all aspects of designing board games: game design, prototyping, playtesting, publishing, and much much more!

Short planned downtime coming soon!

This is just an early warning that there will be some planned down-time coming up in a couple of days. It should be short, and you shouldn't notice much difference afterward, but we're doing some updating of the forum software - some long overdue routine maintenance.

This actually represents a step forward in my long-term plan to upgrade the site, which I have as yet been unable to achieve! Watch this space for more info, when I know better when the downtime will occur I will post it here.

Thanks for bearing with BGDF.com, I now return you to your regularly scheduled design talk! :)

[GDS] No December Showdown - take the month off!

Sorry for not posting anything sooner - I've been really busy and out of town a lot.

The GDS is going on Hiatus this month - please take this opportunity to apply the things you've learned here at BGDF to your own backburnered designs.

I'd like to see a thread wherein BGDF members list their current game projects, a quick description of each, and the state that they're in (idea stage, prototype 1/2 done, playtesting regularly, being reviewed by a publisher, etc...).

Let's bring some of our old games back to life and see if we can't update them and make them better!

Thanks,
Seth

[GDS] November 2012 "Crossover Appeal"

November 2012 Game Design Showdown - "Crossover Appeal"

Please Read: Details on entering the Game Design Showdown.


Sorry about the delay - despite being under the weather, I had a great time at BGG.con last week!

[GDS] October 2012 "Intellectual Property"

October 2012 Game Design Showdown - "Intellectual Property"

Please Read: Details on entering the Game Design Showdown.


Votes are in
Again, I apologize for the delay - but Essen was a great trip. I even got to meet some BGDF members while I was there!

[GDS] October 2012: Intellectual Property - Questions and comments

Seth didn't have a chance to put anything together over the weekend because he was busy with Rincon - (which I hear went really well by the way! If you can make it down to Tucson next year, Seth highly recommends it ;)

-------------------------

This thread has been taken over by me, Sam Mercer - the most dandiest of gents abound town. This thread will be the question and comments home base for Octobers GDS "Intellectual Property".

[GDS] September 2012 "I Spy"

September 2012 Game Design Showdown - "I Spy"

Please Read: Details on entering the Game Design Showdown.


WE HAVE A WINNER!

Votes have been tabulated, and in a close race, we have a winner!
In 1st place with 10 votes: Zoologistics, by ralphthesquirrel
In 2nd place with 9 votes: DragonMaster, by Avianfoo
In 3rd place with 7 votes: Secret of the Woods, by melx
In 4th place with 6 votes: Spy n' Battle, by bike
In 5th place with 4 votes: Snatch the Cryptic Message, by regzr

Thanks everyone for participating, and for voting! Critique thread is now open for business!

Surveillance / Spying: Maybe it's because people are curious by nature, or maybe there are other reasons for it - but either way it's tough to deny that spying on other people is a major part of our lives today. From passengers checking out what their neighbor on the plane is reading, to government agencies collecting intel on each other (or their own citizens - I'm watching Enemy of the State right now - good movie), it seems we human beings just can't get enough information about each other.

This month's showdown challenges you to create a game where you can get ahead by spying on your fellow players to learn information.

Hidden Information: Of course, if players are to learn information by spying on each other, there must be some form of hidden information! However, if you're clever, I bet you can think of something else players can learn by spying on their opponents!

Deduction: What the players do with the information they learn is up to them - but to do well in this month's showdown, your players will need to use that information to deduce... something.

[GDS] August 2012 "Grow up!"

August 2012 Game Design Showdown - "Grow up!"

Please Read: Details on entering the Game Design Showdown.


And we have a winner!

I apologize for the delay, Gen Con was a blast. I now return you to your regularly scheduled GDS award ceremony...

1st place, with 13 points, Sociopathy by Taffer
2nd place, with 10 points, Fighting Trolls by melx
3rd place, with 9 points, What kills me makes me stronger by Gizensha
Other entries and their points:
6 points: Glenco by dobnarr
5 points: Urbs Salinarum by Mathew Rogers
5 points: Roll over Mars by regzr

Congrats to the winners! The critiques thread is now open for business!

Growth of scale: One of the things that I think can really give a game an epic feel is an increase in scope. Where the late game dynamics are bigger than in the early game and encompass much more... stuff. This month's Showdown challenges you to create a game that increases significantly in scope from beginning to end.

Pieces that scale: Most games have pieces (cards, tiles, and other bits) that are the same every time you play them. To go along with this month's theme of "growing up," entries must include pieces (cards, tiles, bits) that grow each time they come into play. In case it's difficult to have the pices physically grow, it is acceptable to have their effects grow instead :)

Word Limit: Let's go with an even 500 word limit this time.

Good luck!

[GDS] July 2012 "Tempus Fugit"

Game Design Showdown - July 2012

Tempus Fugit

"There's time enough, but none to spare." - Charles W.

[GDS] June 2012 "Pros and Cons"

June 2012 Game Design Showdown - "Pros and Cons"

Please Read: Details on entering the Game Design Showdown.

[GDS] May 2012 "Mother May I"

May 2012 Game Design Showdown - "Mother May I"

Please Read: Details on entering the Game Design Showdown.

And the winner is...
The votes are in, and we have a photo finish:
1st, with 10 votes: Artifacts of the Dark Jungle, by avalaunch
2nd, with 9 votes: May I Come In?, by asakurasol
3rd, with 8 votes: Tea with the Queen, by Teaisfortim

I'm happy to announce that while not every entrant voted, the top 3 finalists each did cast all 6 of their allotted votes! There has been some call for a penalty for not voting, which may be implemented next month. Thanks for participating, and hopefully after I get back from KublaCon I'll be able to com up with a fun new challenge for June!

My mother always told me that manners are important. It's nice to be polite, if you don't have something nice to say then don't say anything at all, do unto others as you'd have them do unto you... This month's showdown challenges you to create a game in which the players must receive permission from each other in order to make progress.

Also, since it's the middle of spring, your entry must feature a component that is spring loaded, or otherwise utilizes a spring.

Good luck!

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by Dr. Radut