We have a ... tie!
The distribution of votes this time worked out into a three-way tie! This was unquestionably a difficult challenge, and big kudos to all designers who participated! Let's get ready to go big next month!
Entries are posted!
This was a tough challenge this month, and only three entries made it in to the June GDS. Flex those critiquing muscles and have at it! As usual, you have one week to read the entries and send in your votes. Votes are being tallied by Mindspike, so PM him with your votes by the end of Monday, June 16th.
Also, for a change this month, The Critiques thread will remain open during the duration of the vote to encourage discussion!
Remember the voting format!
- Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
- Entrants may not assign any Medals to their own entry!
- Entrants must assign all 3 Medals.
- An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
June 2013 Game Design Showdown - "Everyone's a Villain to Someone"
Please Read: Details on entering the Game Design Showdown.
A lot of stories involve a hero saving the world. Sometimes a villain or catastrophe is going to happen and the hero must preserve the status quo, and others the catastrophe has already happened and the hero must fight to return the world to a pre-catastrophe, idyllic status. But what about heroes that are actively trying to improve the world, but they just differ in what they think an "improvement" is. Aren't they each playing hero to the other players' villains?