I've just put together my first sell sheet for Ogre Castle and I'd like to get some feedback from the BGDF membership. Is the design ok? The text? Anything constructive feedback would be greatly appreciated.
Thanks
David
Clever Mojo Games
I've just put together my first sell sheet for Ogre Castle and I'd like to get some feedback from the BGDF membership. Is the design ok? The text? Anything constructive feedback would be greatly appreciated.
Thanks
David
Clever Mojo Games
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Comments
Thanks!
Trukid and Willi...Thanks for the feedback. I kept looking for comments on my blog post and never thought to look for comments on the picture itself. I'll give your suggestions a lot of thought and take the sell sheet back to design for some adjustment. I really appreciate your help and I'm sorry for the delay in acknowledging it...David
Pricing
BluePanther and TrueKid...Since you both brought up pricing ( http://www.bgdf.com/node/1916 ) I should address that. The sad fact is, that since I produced this game all on my own the actual cost per game came in at $17.
I knew I was way-high on cost but I wanted to do one game all on my own; I wanted the experience of self production. If the game proved itself and earned a second production run then I could go to China for rock bottom prices.
I knew in advance that no one would pay $50-60 retail for this game, so I set "wholesale" as my cost and retail at twice that. I figured that if I could sell the 250 unit production run, even at cost, it would be a "winning scenario" and get my name and product out there a little and maybe make the next game a little easier to bring to market.
As for packaging, the tube is small, 9" tall by 4" wide, so it fits easily on store shelves and in gamer's closets. I also thought that it helped the game stand out from the crowd of boxes.
i see- that's fair enough.
i see- that's fair enough. there is definitely value in just getting things out and into people's hands.