Design Theory
- Login to post new content in the forum.
Topic | Replies | Views | Created | Last reply | |
---|---|---|---|---|---|
Why in War Games/RTS, certain units are "use(-)less" |
48
|
5517 |
by X3M 11/17/2018 - 20:16 |
by larienna 12/23/2018 - 11:45 |
|
Suggested number of players when you start designing a game? |
2
|
1512 |
by Franky Stein 01/08/2019 - 05:34 |
by wob 01/08/2019 - 08:17 |
|
Evolving Miniatures game? |
3
|
1445 |
by xbustercannon 01/07/2019 - 16:04 |
by polyobsessive 01/08/2019 - 10:05 |
|
ON the creation of node maps |
6
|
2176 |
by ruy343 01/08/2019 - 18:59 |
by ruy343 01/09/2019 - 02:04 |
|
Balancing a game enjoyable game for both adults and children |
10
|
2241 |
by slivnica 01/09/2019 - 08:14 |
by wob 01/13/2019 - 09:18 |
|
Shooting through/over obstruction |
7
|
1391 |
by X3M 01/24/2019 - 06:14 |
by john smith 01/25/2019 - 03:37 |
|
Desiging your game board |
10
|
1675 |
by parah7 01/23/2019 - 20:19 |
by parah7 01/26/2019 - 01:06 |
|
Initial design process |
7
|
1513 |
by phonyamerican 01/26/2019 - 00:24 |
by Tim Edwards 01/27/2019 - 05:37 |
|
In-Game Operators and math (ugh!) |
23
|
2289 |
by questccg 01/23/2019 - 00:19 |
by questccg 01/29/2019 - 00:16 |
|
Making solitaire games non-puzzle-ish by removing failure |
16
|
1888 |
by larienna 02/04/2019 - 11:58 |
by larienna 02/08/2019 - 00:06 |
|
Additive design instead of subtractive design |
9
|
3004 |
by larienna 02/02/2019 - 11:52 |
by cybulskina 02/09/2019 - 18:34 |
|
The Game Language of T |
1
|
1801 |
by cybulskina 02/09/2019 - 21:19 |
by wob 02/11/2019 - 11:53 |
|
Thoughts on these new set of weapons types? |
9
|
2116 |
by X3M 01/28/2019 - 17:45 |
by X3M 02/13/2019 - 04:46 |
|
Payment for a choice; Paradox |
11
|
1838 |
by X3M 02/11/2019 - 06:05 |
by X3M 02/15/2019 - 18:57 |
|
How much do you trust players? |
12
|
2054 |
by Juzek 02/16/2019 - 16:01 |
by lewpuls 02/26/2019 - 19:59 |
|
Maybe the key to a good 4X game was to make it a negotiation game? |
3
|
1944 |
by larienna 02/18/2019 - 11:11 |
by ThinkBuildPlay 03/01/2019 - 23:56 |
|
Different options for health, RPG |
9
|
1882 |
by X3M 02/21/2019 - 18:11 |
by X3M 03/04/2019 - 06:27 |
|
How can you have an expansion phase in board game design considering it's already constrained in time and space? |
6
|
2207 |
by larienna 03/12/2019 - 12:54 |
by tikey 03/17/2019 - 20:50 |
|
Same game, different theme. |
6
|
2006 |
by Candika 03/13/2019 - 17:28 |
by bottercot 03/20/2019 - 14:31 |
|
First player to begin |
15
|
1710 |
by X3M 03/26/2019 - 05:50 |
by X3M 03/28/2019 - 15:41 |
|
RPS in a card game |
29
|
5358 |
by X3M 06/13/2015 - 06:36 |
by X3M 03/30/2019 - 18:21 |
|
Handling multiple changing numeric values on a board |
6
|
1825 |
by parah7 04/01/2019 - 05:03 |
by parah7 04/08/2019 - 03:54 |
|
Every Damage Type Ever |
39
|
6549 |
by bottercot 04/10/2019 - 14:04 |
by Fri 04/17/2019 - 17:56 |
|
Player Participation Card Game Design QUESTION |
11
|
1580 |
by Hasenfang 04/27/2019 - 14:06 |
by questccg 04/28/2019 - 21:18 |
|
Going between different styles/projects of games |
0
|
1546 |
by X3M 04/30/2019 - 10:36 |
n/a |
- No New Posts
- New Posts
- Hot Thread (No New)
- Hot Thread (New)
- Sticky Thread
- Locked Thread