Mechanics
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Topic | Replies | Views | Created | Last reply | |
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"Upgrading" buildings |
8
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2420 |
by keshiekay 01/14/2016 - 08:52 |
by Zag24 01/16/2016 - 17:30 |
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How can your make your game more interesting to players during OTHER players turns? |
19
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6032 |
by cazseus 10/03/2015 - 13:34 |
by ChrisBroadbent 01/12/2016 - 18:18 |
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totally new mechanics for TCG |
72
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10089 |
by P3ERCGAMINGYSTEMS 01/04/2016 - 07:54 |
by questccg 01/08/2016 - 20:09 |
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Gnomitech - Deceive your fellow gnome inventors! |
8
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2629 |
by RyanRay 11/14/2014 - 14:21 |
by Zag24 01/05/2016 - 18:20 |
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Character cards with "flip" abilities |
2
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2328 |
by Andrew B 12/22/2015 - 21:29 |
by Stealthpike 12/31/2015 - 14:17 |
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Too Much Secrecy and Trust? |
2
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2137 |
by Arthur Wohlwill 12/30/2015 - 14:17 |
by questccg 12/30/2015 - 21:31 |
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Interpretation of statistic results with simulators |
0
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1872 |
by X3M 12/30/2015 - 08:05 |
n/a | |
Doing Research: Lets Talk Drafting Mechanics! |
0
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4374 |
by kevnburg 12/28/2015 - 17:45 |
n/a | |
Guards of Atlantis introduction video. Looking for Feedback. |
16
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3311 |
by ElKobold 12/04/2015 - 11:01 |
by ElKobold 12/19/2015 - 18:35 |
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Games in which rules are invented |
7
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2349 |
by Arthur Wohlwill 12/11/2015 - 15:32 |
by X3M 12/12/2015 - 15:46 |
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Pokemon type card game |
12
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2567 |
by cerpn 12/01/2015 - 00:43 |
by questccg 12/05/2015 - 02:25 |
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Very light resource management card game |
4
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2308 |
by designbomb 11/25/2015 - 12:03 |
by designbomb 12/03/2015 - 14:02 |
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Designung from theme |
6
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1995 |
by markgrafn 11/19/2015 - 23:57 |
by Soulfinger 11/30/2015 - 22:46 |
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Steampunk Action Mechanic Based Around Rotating Gears |
5
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2134 |
by Casamyr 11/23/2015 - 21:42 |
by Casamyr 11/25/2015 - 14:04 |
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Space 4x World Development Mechanic |
15
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2588 |
by DarkDream 11/16/2015 - 15:10 |
by ElKobold 11/19/2015 - 19:16 |
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Deck-building game fight mechanic |
0
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2407 |
by jackmoddle 11/19/2015 - 18:32 |
n/a | |
Game Mechanics and Appeal - Strategic Divide Card Game |
0
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2062 |
by Maj3RDdegree 11/18/2015 - 13:52 |
n/a | |
An option that is usually unproductive, but critical to win |
5
|
2014 |
by maltezefalkon 11/13/2015 - 15:33 |
by amilsan 11/16/2015 - 19:01 |
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Making an action depending on actions from other players who may not play the game |
5
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1774 |
by mpiechotka 11/14/2015 - 12:46 |
by gilamonster 11/16/2015 - 08:30 |
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Memory and perfect information games |
5
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1849 |
by gilamonster 11/11/2015 - 06:20 |
by gilamonster 11/13/2015 - 06:54 |
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Need help with post-battle mechanics on allied troops fatalities |
3
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1669 |
by cazseus 11/06/2015 - 23:21 |
by Jarec 11/10/2015 - 10:48 |
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Football Play Selection Mechanic |
17
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2836 |
by jasongreeno 11/03/2015 - 14:33 |
by jasongreeno 11/08/2015 - 18:31 |
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20 card player deck - how many unique cards? |
6
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2109 |
by bbblackwell 11/05/2015 - 16:29 |
by bbblackwell 11/06/2015 - 13:10 |
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Looking for a more elegant solution than rolling more dice... |
15
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3737 |
by Druski 09/03/2015 - 23:34 |
by Masacroso 10/27/2015 - 13:12 |
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Time Track Games |
3
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2164 |
by j1hopki1 10/17/2015 - 21:07 |
by Casamyr 10/19/2015 - 15:24 |
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