Mechanics
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Topic | Replies | Views | Created | Last reply![]() | |
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[Card Game] Selecting wich creatures are beign attacked |
0
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1345 |
by ptkaisen 09/14/2011 - 16:31 |
n/a | |
Mechanic Ideas for Atompunk caravan progression puzzle game |
11
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2015 |
by Cogentesque 09/07/2011 - 07:52 |
by Cogentesque 09/14/2011 - 03:52 |
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Mechanic ideas for combining base building with dungeon crawling |
6
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2947 |
by jspence 09/11/2011 - 22:55 |
by jspence 09/12/2011 - 09:06 |
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Combining multiple games in one: Adventure game |
2
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3431 |
by larienna 09/11/2011 - 15:15 |
by larienna 09/11/2011 - 20:40 |
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Combat/resources for a card game |
2
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5269 |
by ptkaisen 09/11/2011 - 14:01 |
by ptkaisen 09/11/2011 - 19:14 |
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Using cards in a deck as life |
6
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1641 |
by CCGer 09/10/2011 - 07:43 |
by larienna 09/10/2011 - 21:01 |
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Guard Dogs first draft. Ideas and critiques wanted. |
2
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1637 |
by Three 09/03/2011 - 17:09 |
by Three 09/05/2011 - 19:16 |
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Civ game Dice System idea |
6
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2717 |
by larienna 08/30/2011 - 08:54 |
by larienna 08/31/2011 - 21:14 |
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How to motivate bluffing and challenging bluffing players? |
0
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1494 |
by KaiseanGames 08/26/2011 - 08:21 |
n/a | |
Catch up mechanics |
10
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2347 |
by Grall Ritnos 08/16/2011 - 19:56 |
by Kalmari Krapula 08/25/2011 - 12:47 |
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Warfare, dice fest and special abilities |
4
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1449 |
by larienna 08/19/2011 - 15:58 |
by larienna 08/22/2011 - 14:49 |
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Balance for resource costs |
3
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1887 |
by Moapy 08/22/2011 - 02:36 |
by Moapy 08/22/2011 - 07:04 |
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Generic deck of 60 cards |
5
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1336 |
by releppes 08/12/2011 - 16:33 |
by releppes 08/12/2011 - 21:40 |
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Card Creation Software |
7
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2022 |
by Yamahako 08/09/2011 - 16:51 |
by Yamahako 08/12/2011 - 11:42 |
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Dice or cards for blasting mechanic? |
5
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1389 |
by NewbieDesigner 08/04/2011 - 13:07 |
by NewbieDesigner 08/05/2011 - 13:42 |
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Games with Unknown Goals |
4
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1430 |
by Mattterzi 07/29/2011 - 11:03 |
by Mike Young 08/01/2011 - 13:20 |
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Scaling Command POints |
0
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1501 |
by larienna 07/29/2011 - 16:13 |
n/a | |
How to handle an infected teammate in a co-op game? |
4
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1292 |
by JonnyRotten 07/27/2011 - 10:41 |
by JonnyRotten 07/27/2011 - 17:41 |
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Trading and Combat |
3
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1658 |
by Matt201 06/15/2011 - 04:27 |
by Gideon Reynolds 07/23/2011 - 00:27 |
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Hit and damage in one roll |
1
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2153 |
by DARE the Vegetable 07/18/2011 - 15:17 |
by kos 07/20/2011 - 03:41 |
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Flicking game, AI movement mechanic |
5
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1734 |
by SuperioR 07/07/2011 - 14:20 |
by suf 07/15/2011 - 07:29 |
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Moving Multiple pieces on a Single Turn |
7
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1379 |
by Yeti Ball 07/12/2011 - 04:00 |
by Yeti Ball 07/13/2011 - 23:15 |
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Interpretation for a RPS-like unit triple |
9
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1627 |
by Maaartin 05/17/2011 - 12:44 |
by Y.H. 07/12/2011 - 03:40 |
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Combat resolution: Avoiding death system |
17
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2323 |
by larienna 07/02/2011 - 04:41 |
by larienna 07/08/2011 - 08:43 |
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Are auctions evil? |
39
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5570 |
by Maaartin 06/12/2011 - 15:30 |
by InvisibleJon 06/29/2011 - 16:06 |
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