Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Turn System, Morale System, and More! |
6
|
2326 |
by Chrisrawr 07/23/2012 - 13:38 |
by Chrisrawr 07/25/2012 - 03:07 |
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Turn Timer |
2
|
1444 |
by Cicero 12/05/2012 - 23:00 |
by MarkKreitler 12/06/2012 - 02:09 |
|
Two decks for each player |
3
|
1469 |
by Shattered Empires 05/01/2013 - 20:01 |
by Grall Ritnos 05/02/2013 - 13:17 |
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Two from List 1 and One from List 2, with Overlap |
19
|
2363 |
by MatthewF 03/29/2009 - 17:51 |
by kungfugeek 04/02/2009 - 16:03 |
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Two Mechanics for disection |
3
|
1638 |
by Casamyr 01/04/2009 - 17:53 |
by Casamyr 01/08/2009 - 17:43 |
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TwoOrMore - A Sumof2 Variant |
0
|
1427 |
by Steve 10/14/2010 - 22:03 |
n/a | |
Unified system |
0
|
1352 |
by hotsoup 11/02/2011 - 20:52 |
n/a | |
Uniqueness, Legendary Status and the like |
2
|
1368 |
by Shattered Empires 12/12/2012 - 20:27 |
by Shattered Empires 12/12/2012 - 23:39 |
|
Unsure about using one mechanic over the other |
2
|
1578 |
by Rhadiel 04/07/2015 - 02:51 |
by Rhadiel 04/07/2015 - 03:33 |
|
Untitled Archery Game |
3
|
1425 |
by ReluctantPirateGames 02/14/2012 - 18:38 |
by Blazingwolves 02/23/2012 - 14:31 |
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Unusual game mechanics |
31
|
7939 |
by Juzek 04/02/2020 - 12:44 |
by MarkD1733 03/09/2022 - 21:49 |
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Updated Board Ideas |
4
|
1872 |
by sesame3246 11/19/2019 - 14:56 |
by sesame3246 11/23/2019 - 14:48 |
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Updated Rules for Shattered Empires (this time with Attachment!) |
0
|
1543 |
by Shattered Empires 02/16/2013 - 19:49 |
n/a | |
Upkeep Mechanic |
6
|
2426 |
by rgbiv 04/24/2013 - 12:15 |
by kpres 04/25/2013 - 00:51 |
|
Using a timer to speed up games |
5
|
1552 |
by Grall Ritnos 01/31/2012 - 11:25 |
by The Game Crafter 02/02/2012 - 02:02 |
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Using bidding for combat resolution |
5
|
2116 |
by larienna 01/29/2009 - 09:26 |
by larienna 01/29/2009 - 22:24 |
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Using cards for actions = too unpredictable? |
6
|
1871 |
by Milostnik 05/14/2019 - 00:54 |
by larienna 05/15/2019 - 00:03 |
|
Using cards in a deck as life |
6
|
1672 |
by CCGer 09/10/2011 - 07:43 |
by larienna 09/10/2011 - 21:01 |
|
Using cards to track VPs/resources? |
2
|
1911 |
by Grudunza 06/12/2009 - 13:45 |
by Grudunza 06/12/2009 - 18:13 |
|
Using CRT to simulate multiple die rolls. |
5
|
2167 |
by larienna 05/17/2010 - 18:42 |
by pelle 05/19/2010 - 16:57 |
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Using Dice as Pawns |
15
|
2214 |
by Grall Ritnos 05/01/2013 - 11:31 |
by Grall Ritnos 05/07/2013 - 12:24 |
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Using division in mechanics |
2
|
1446 |
by larienna 08/21/2012 - 10:25 |
by larienna 08/24/2012 - 08:40 |
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Using mechanics from other games |
8
|
2001 |
by gwalcmai98 05/24/2013 - 12:39 |
by Itsdan 06/18/2013 - 18:39 |
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Using only cards to reinforce theme and variety |
0
|
1308 |
by larienna 09/16/2011 - 08:53 |
n/a | |
Using polyhedral dice to mitigate "stronger" cards |
9
|
2507 |
by questccg 10/08/2016 - 23:09 |
by larienna 10/10/2016 - 23:20 |
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