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Reducing Randomness and adding Player Choice and Influence

Long time no post! Things have been incredibly busy around here with prepping for Kickstarter, dealing with reviewers and play test groups, updating artwork, rulebook layout and design .. and every day life getting in the way!

Now that we've FINALLY got back in depth feedback from our final blind test group (the rest were .. shall we say .. skimpy on feedback) we have some solid changes being made to the rules for Into the Black: A Game of Space Piracy!

A spectrum of approach to game design, in simplest terms

There are two fundamental ways to approach design of games (and of RPG adventures).

One approach is to set up an interesting situation and let the players cope with it as best they can, "write their own story", and in this case each group of players is likely to write quite a different story from the same situation.

Monster Keep: A Jewel of a Classic!

First I have to start by thanking "JewellGames" for presenting the "baseline" concept. To recap it's a short game about card drafting. Originally the concept was designed to work with three (3) different colors in three (3) different piles. The strategy in the game would be to figure out what "cards" your opponent is trying to keep to secure the victory and thwart his opponent.

Tradewars - Homeworld: Art Test score!

We had The Game Crafter (TGC) conduct an anonymous test of the artwork for the game... and... we scored a 94%!!! This gives us the 90%+ Art Test accolade!

I am very pleased that people took the time to respond positively to our game and its artwork. It is both attractive and functional.

Even placeholder "star" artwork got a good positive score to bring us over the 90%+ mark...

This is GREAT NEWS for "Tradewars - Homeworld". This kind of mass appeal is what we are hoping for.

Cheers.

Crystal Heroes: The Revival...

With my urge to "design" a Card Game that is totally different from Magic, HearthStone, and co., I have had the idea of a smaller-sized, filler game back in my mind.

In truth Wizards: TCG (WIZ) was starting to expand into a larger game... Something that I wanted to avoid, since my goal was to design a "filler-type" game.

So thinking about this has led me to "revive" "Crystal Heroes" (CHero).

Kingdoms of Immacus: Te'Kesh Card Face Art Highlight

Kingdoms Logo New.jpg

So like I said in my progress report I wanted to talk a little bit about my process in making these card faces for each individual races. This is just a small overview, but it will give some insight on my methods for making them. I start with the header of the card face first. To be consistent with my other card faces, I take the skin tone or look of a particular race and put that on the header where the rarity gem sits. I then do some embellishments that are representative of the race and add their eyes to give the header a little presence.

New Product Available at The Game Crafter - Arrow Chits

The Game Crafter - New Product: Arrow Chits

We are pleased to announce our newest product. They are called Arrow Chits. This is a new type of laser cut chit that you can mix-n-match with any of the other Small Punchouts we offer.

Kingdoms of Immacus: Card Game Progress Report 4/11/16 - 4/17/16

This was a busy real life week and I caught the flu, which put a huge damper on organizing a play test session. I was able to get the Te'Kesh (orange) card face done and I started on the orange cards. This upcoming week will definitely have a play test session and perhaps the Te'Kesh card set will be completed as well. Since there isn't too much to report I will blog this week about my process of putting together the Te'Kesh card face and the art that went into it.

Mix-n-Match Punchouts - Now Available!

The Game Crafter - Mix-n-Match Punchouts Now Available

We’re pleased to announce that we’re now allowing mix-n-match on all of our punchouts (tiles, standees, chits). This update includes lots of new stuff, so let’s give you a quick list of what to expect:

- There are 3 punch out sizes: small, medium and large. You may mix-n-match freely within those sizes.

Wizardry TCG & Crystal Heroes: What's UP?

I have been thinking about my five (5) Wizard Card Game - and I have come to the conclusion it's too much like Magic & HearthStone. It's not that the similarities are BLATANT - but I get the feeling that the way the game is set up with each pile for a specific Wizard (in Wizardry - WIZ)... It is not sufficiently different.

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by Dr. Radut