So far two things have given me trouble:
Taking turns mechanics
The precision of units moving
Since the person who goes first has an advantage of moving first but the Person who goes second has the advantage of seeing what the enemy has done to counter it. Is there anyway to make the turns easy and less lop sided?
Also, since the unit size determines their mobility (how many spaces per move point the can move). But the area the units can attack from dont always match up, resulting in over lapping units... How do I avoid petty problems like these?