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Monster Keep: A Jewel of a Classic!

First I have to start by thanking "JewellGames" for presenting the "baseline" concept. To recap it's a short game about card drafting. Originally the concept was designed to work with three (3) different colors in three (3) different piles. The strategy in the game would be to figure out what "cards" your opponent is trying to keep to secure the victory and thwart his opponent.

Tradewars - Homeworld: Art Test score!

We had The Game Crafter (TGC) conduct an anonymous test of the artwork for the game... and... we scored a 94%!!! This gives us the 90%+ Art Test accolade!

I am very pleased that people took the time to respond positively to our game and its artwork. It is both attractive and functional.

Even placeholder "star" artwork got a good positive score to bring us over the 90%+ mark...

This is GREAT NEWS for "Tradewars - Homeworld". This kind of mass appeal is what we are hoping for.

Cheers.

Crystal Heroes: The Revival...

With my urge to "design" a Card Game that is totally different from Magic, HearthStone, and co., I have had the idea of a smaller-sized, filler game back in my mind.

In truth Wizards: TCG (WIZ) was starting to expand into a larger game... Something that I wanted to avoid, since my goal was to design a "filler-type" game.

So thinking about this has led me to "revive" "Crystal Heroes" (CHero).

Wizardry TCG & Crystal Heroes: What's UP?

I have been thinking about my five (5) Wizard Card Game - and I have come to the conclusion it's too much like Magic & HearthStone. It's not that the similarities are BLATANT - but I get the feeling that the way the game is set up with each pile for a specific Wizard (in Wizardry - WIZ)... It is not sufficiently different.

Tradewars - Homeworld: Sanity Test Results

I won't go into all the details but my FIRST round with The Game Crafters (TGC) Sanity Tests has resulted in a score of 53! :(

The tester seems to have a difficulty about the "Structure" of the document. He finds that the "Key Concept" section contains too much content and that the "Play Sequence" is largely left towards the end.

Tradewars - Homeworld: Mega Marathon

Well I just completed what to me SEEMS like a "Mega Marathon"! I just edited about twenty nine (29) cards for the PRE-Release version of "Tradewars - Homeworld". I added all the NEW artwork from the last batch that have been finalized and created all the The Game Crafter (TGC) cards with the correct bleed. It's quite the process:

  1. First I need to scale the original artwork to 2.5" in width and make sure there is more than 2.0" in height allowance.
  2. I then need to apply a mask region to the image so that it fits correctly on the card.

Wizardry TCG

There are a few ideas/concepts that I would like to explore in Table Top Gaming. These include:

1. Polyhedral dice = Yes a lot of RPGs use these dice - but I don't know of many Table Top/Board Games that make use of standard poly dice.

2. Filler-Type game = Yes I have worked with Hamish on the "Mech" game, but we're not sure about publication let alone have a completed prototype.

Elemental: Schools of Magic = Polyhedral dice

Well it's been a WHILE since I have blogged about "Elemental: Schools of Magic" (Elemental). I guess not much has been happening with the game. Until today. :)

I have been "feeling" the URGE to use POLYHEDRAL dice in a project of mine.

And I had been considered the GO "pawns" to be used in Elemental. But I thought, what if instead we could use POLYHEDRAL dice???

So we have FIVE (5) Magicians and works well with the different POLYHEDRAL dice as follows:

  • Illusionist = d4
  • Enchanter = d6
  • Conjurer = d8
  • Sorcerer = d10

Mechwarrior - Pocket Arcade

Since Hamish posted that he has been feeling "restless" about Pocket Sports, I too have been feeling an "itch" also. So I have been thinking about a Pocket Edition game and have come up with the idea of a "Mechwarrior" Pocket Arcade concept. Let me introduce the concept and some of my thoughts.

Tradewars - Homeworld: What comes next

Well it's official NOW, as of today, that we will be investing more money in producing MORE artwork for our game "Tradewars - Homeworld". In the next four (4) months, we have commissioned the production of artwork for a "Lite" Edition of the game.

The "Lite" Edition will feature less cards, less scenarios and much less artwork. But by the miracle of the Internet the COST to gamers of our game will drop from $29.99 to UNDER $20.00!!!

Don't forget you will be getting the game with a little less and paying an AMAZING price tag for the "Lite" Edition.

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by Dr. Radut