Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Digging and Sifting Through Decks -- Already Been Done?? |
4
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2579 |
by RyanRay 04/05/2014 - 12:05 |
by RyanRay 04/08/2014 - 08:32 |
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Different number of units allowed per region |
20
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2783 |
by X3M 04/05/2014 - 12:16 |
by X3M 05/07/2014 - 17:24 |
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What's the right number of dice? |
12
|
2893 |
by Inquisibot 04/07/2014 - 17:37 |
by questccg 04/14/2014 - 00:45 |
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My Clash Mechanic: Creature Clash - War of the Elements |
6
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3105 |
by Toa Lewa 04/11/2014 - 00:04 |
by Toa Lewa 04/20/2014 - 01:00 |
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Conflict Resolution Mechanics |
10
|
7152 |
by Ekobor 04/11/2014 - 10:01 |
by Ekobor 04/16/2014 - 09:41 |
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Armor Mechanics in turn-based rpg combat |
40
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12706 |
by devaloki 04/12/2014 - 04:44 |
by X3M 05/04/2014 - 07:38 |
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Wind Direction as a Mechanic |
8
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4218 |
by RyanRay 04/14/2014 - 11:42 |
by JewellGames 06/18/2015 - 12:32 |
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Exploration mechanic in regard to movement on board |
3
|
3901 |
by devaloki 04/14/2014 - 19:07 |
by devaloki 04/16/2014 - 17:45 |
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How do you create game mechanics? |
12
|
5522 |
by Emrak 04/14/2014 - 22:23 |
by larienna 04/16/2014 - 12:21 |
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Civilization & Magic: Proportional Actions and spells |
3
|
2409 |
by larienna 04/25/2014 - 10:29 |
by larienna 04/25/2014 - 20:39 |
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Fix this bluffing plus passing mechanic? |
3
|
3431 |
by Zag24 04/26/2014 - 10:26 |
by Zag24 05/05/2014 - 17:46 |
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Game Glossary |
1
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2773 |
by Ekobor 04/28/2014 - 17:52 |
by Ekobor 04/29/2014 - 22:56 |
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Better mechanic for randomization |
6
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2543 |
by questccg 04/29/2014 - 21:38 |
by questccg 04/30/2014 - 16:48 |
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Always at Risk without being Adjacent |
20
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3735 |
by Toa Lewa 05/01/2014 - 16:32 |
by Toa Lewa 05/12/2014 - 15:16 |
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SimCity plus Yahtzee? |
1
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2117 |
by RyanRay 05/11/2014 - 17:55 |
by let-off studios 05/11/2014 - 19:53 |
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Simple albeit complex RPG combat system? |
5
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3488 |
by Fhizban 05/13/2014 - 12:04 |
by Fhizban 05/14/2014 - 08:00 |
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Need help with Skill acquisition system for my dark fantasy game... |
9
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2867 |
by devaloki 05/13/2014 - 19:25 |
by Sorraz 02/17/2016 - 08:29 |
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Not deck-building... DICE building |
26
|
7549 |
by RyanRay 05/13/2014 - 19:38 |
by danieledeming 06/12/2014 - 17:26 |
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Actions vs Energy Points, and Speed in a turn based combat system |
17
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4690 |
by devaloki 05/16/2014 - 00:35 |
by devaloki 05/20/2014 - 02:00 |
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Shield mechanics for turn-based combat |
12
|
3128 |
by devaloki 05/22/2014 - 01:53 |
by devaloki 05/30/2014 - 02:23 |
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Something that heals and attacks? |
5
|
1783 |
by grumpywookiee 05/30/2014 - 05:40 |
by let-off studios 05/30/2014 - 19:26 |
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Programmed Enemy Action List |
20
|
2805 |
by RyanRay 05/30/2014 - 12:40 |
by devaloki 06/02/2014 - 06:34 |
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Variations on a Puerto Rico style action taking system? |
3
|
2296 |
by Thomas Claughton 05/31/2014 - 16:08 |
by Thomas Claughton 06/18/2014 - 16:27 |
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Combination of Mafia (Werewolves) and Killer (Wink Murder) |
4
|
6542 |
by Toa Lewa 06/01/2014 - 12:18 |
by Toa Lewa 06/11/2014 - 19:15 |
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1 currency or 2? for dark fantasy game... |
24
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3160 |
by devaloki 06/03/2014 - 00:18 |
by BENagy 06/12/2014 - 16:00 |
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