Skip to Content
 

Mechanics

Topicsort iconRepliesViewsCreatedLast reply
Will some extremely bad luck costing the game make the game mechanism being considered as broken?
12
2479 by fayinsky
08/14/2015 - 21:19
by Toa Lewa
08/23/2015 - 23:05
Willpower Tests
10
2571 by Centaur255
06/24/2015 - 15:52
by Soulfinger
06/29/2015 - 14:01
Win condition for deck building games?
4
1346 by jedite1000
05/19/2018 - 21:47
by jedite1000
05/21/2018 - 20:01
Win conditions for deck-building game.
5
2364 by danielbishop56
01/24/2014 - 16:28
by questccg
01/25/2014 - 22:23
Wind Direction as a Mechanic
8
3195 by RyanRay
04/14/2014 - 11:42
by JewellGames
06/18/2015 - 12:32
Winning makes player too strong
14
1640 by asgloki
05/29/2013 - 22:05
by eviljohs
06/18/2013 - 18:10
Wondering if I should remove individual unit management in a wargame
1
1477 by larienna
07/16/2016 - 23:03
by X3M
07/17/2016 - 06:20
Worker Placement and Variable Turn Order
10
2686 by tdakanalis
02/25/2016 - 15:03
by pastej
03/02/2016 - 03:20
Worker Placement in an Area Control World
3
1566 by spaff
05/24/2017 - 12:51
by FrankM
05/28/2017 - 14:57
Worker placement on individual player boards
13
2134 by Rick L
02/09/2017 - 10:10
by Rick L
02/20/2017 - 04:10
Worker Placement with Conventional Turn Structure
15
2575 by schmanthony
02/08/2010 - 15:38
by richardtempura
02/13/2010 - 12:49
Worker Placement with Variable Player Powers
5
1582 by tdakanalis
03/01/2016 - 00:49
by Coogee
03/02/2016 - 00:15
Worker placement/settlement building as a support mechanism for a dugeon crawling card game.
8
1706 by Steve Broadfoot
04/30/2017 - 16:56
by FrankM
05/02/2017 - 16:44
Worker Placement: How to "collect" resources?
9
851 by questccg
12/28/2020 - 18:43
by questccg
01/04/2021 - 20:19
Worker Placement: Why?
10
2314 by lewpuls
04/11/2017 - 16:30
by Steve Broadfoot
04/30/2017 - 16:32
Working on a Cards-and-Money-Pools mechanic, but am stymied by the math
4
1468 by connorsb
06/28/2010 - 16:56
by Relexx
06/29/2010 - 01:22
Wrap Around world VS traditional maps
13
2175 by larienna
10/14/2010 - 16:09
by drktron
12/09/2010 - 11:41
Writing AI, is very very hard :(
9
2772 by X3M
11/24/2015 - 03:18
by X3M
05/12/2016 - 09:52
WW2 pacific Intelligence
0
2022 by larienna
09/23/2013 - 14:22
n/a
Yes, yet another combat resolution mechanic
3
1443 by Browncoatone
01/15/2011 - 18:29
by scottbalmes
01/17/2011 - 11:35
Yokai Haunting: Double-sided Card game mechanic
8
2237 by shazarin
08/20/2015 - 21:56
by shazarin
08/24/2015 - 04:10
You are in a Maze of Twisty Little Passages all Alike
7
2724 by Toa Lewa
02/05/2014 - 15:11
by pelle
02/08/2014 - 03:49
Zen Flower Showdown (nontransitive dice)
0
1195 by fecundity
03/19/2009 - 21:37
n/a
Zomb... AI Movement Mechanic
15
2340 by SuperioR
05/10/2011 - 02:40
by SuperioR
06/12/2011 - 03:09
Zomb... Traitor Mechanic
15
2573 by SuperioR
04/26/2011 - 14:18
by bonsaigames
05/03/2011 - 09:14
No New Posts
No New Posts
New Posts
New Posts
Hot Thread (No New)
Hot Thread (No New)
Hot Thread (New)
Hot Thread (New)
Sticky Thread
Sticky Thread
Locked Thread
Locked Thread
Syndicate content


by Dr. Radut