Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Programmed Enemy Action List |
20
|
3248 |
by RyanRay 05/30/2014 - 12:40 |
by devaloki 06/02/2014 - 06:34 |
|
| Always at Risk without being Adjacent |
20
|
4116 |
by Toa Lewa 05/01/2014 - 16:32 |
by Toa Lewa 05/12/2014 - 15:16 |
|
| Different number of units allowed per region |
20
|
3172 |
by X3M 04/05/2014 - 12:16 |
by X3M 05/07/2014 - 17:24 |
|
| Calculator for board game |
20
|
9747 |
by sol 08/18/2011 - 17:29 |
by ReluctantPirateGames 11/08/2011 - 23:50 |
|
| Player generated map? |
20
|
3317 |
by Kneuronak 01/26/2009 - 23:38 |
by brisingre 02/08/2009 - 01:48 |
|
| To Block or Not to Block(!?) |
21
|
3002 |
by questccg 04/23/2021 - 19:35 |
by FrankM 04/29/2021 - 02:26 |
|
| Damage reduction, only one way? |
21
|
2235 |
by X3M 11/04/2019 - 20:15 |
by X3M 11/11/2019 - 21:06 |
|
| When is something too complex? |
21
|
5535 |
by Experimental Designs 08/20/2014 - 02:48 |
by Archimedes42 10/20/2014 - 01:36 |
|
| Changing a fundamental mechanic |
21
|
4319 |
by X3M 07/30/2014 - 06:16 |
by X3M 02/27/2016 - 14:49 |
|
| Balancing stock market risk and reward |
22
|
2286 |
by larienna 12/27/2022 - 08:00 |
by larienna 01/03/2023 - 06:18 |
|
| Encounters: Giving players a choice of action |
22
|
3301 |
by larienna 03/04/2019 - 14:54 |
by larienna 04/13/2019 - 14:51 |
|
| Arena Shooter Game: 'Aim' as a value, what counters it? |
22
|
2687 |
by ArkhamArkhiver 01/10/2019 - 22:31 |
by john smith 01/24/2019 - 14:58 |
|
| How to randomize? |
22
|
4209 |
by questccg 07/20/2017 - 18:34 |
by Super-Tooned 07/23/2017 - 22:20 |
|
| I need some good examples of cards that have multiple uses. |
22
|
4390 |
by mongoosedog 10/21/2016 - 10:33 |
by kevnburg 10/30/2016 - 23:10 |
|
| I want classic roll and move with 2 dice...but have choices |
23
|
3057 |
by MarkD1733 01/19/2020 - 20:46 |
by MarkD1733 01/28/2020 - 00:53 |
|
| Tactics yes, but not enough strategy |
23
|
2730 |
by Tim Edwards 04/16/2019 - 12:19 |
by Tim Edwards 04/20/2019 - 07:44 |
|
| Event Cards (V2.0?) |
23
|
4418 |
by X3M 07/12/2017 - 05:47 |
by X3M 10/19/2017 - 18:27 |
|
| Help with idea/mechanics please! |
23
|
3148 |
by Westmaas 04/19/2017 - 16:31 |
by Westmaas 05/07/2017 - 14:58 |
|
| Need help with preserving attached hidden information despite shuffling |
23
|
3750 |
by TreffnonX 03/02/2015 - 01:13 |
by Zag24 04/23/2015 - 11:29 |
|
| Randomized Damage Reduction (DR) |
23
|
3314 |
by devaloki 06/22/2014 - 02:48 |
by devaloki 07/03/2014 - 04:08 |
|
| The "Legacy" Mechanic & Destruction |
23
|
3737 |
by PuppyShogun 12/14/2013 - 23:58 |
by Toa Lewa 12/24/2013 - 13:05 |
|
| Deeper card game strategy |
24
|
3023 |
by questccg 03/10/2019 - 22:51 |
by questccg 03/31/2019 - 20:19 |
|
| Division by 0 |
24
|
4024 |
by X3M 11/05/2015 - 06:55 |
by X3M 05/12/2016 - 09:00 |
|
| 1 currency or 2? for dark fantasy game... |
24
|
3549 |
by devaloki 06/03/2014 - 00:18 |
by BENagy 06/12/2014 - 16:00 |
|
| New Dice Based Combat Mechanics? |
24
|
5204 |
by Hiko 11/03/2013 - 20:07 |
by Kroz1776 11/08/2013 - 12:22 |

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