Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| [Libra/Card Game] Alternative Win Conditions? |
2
|
2051 |
by 3XXXDDD 03/31/2012 - 14:18 |
by 3XXXDDD 04/01/2012 - 16:25 |
|
| [Help] How do I get hidden info flowing between players? |
10
|
2701 |
by dhavalmistry 11/14/2016 - 18:01 |
by dhavalmistry 11/16/2016 - 11:46 |
|
| [Feedback Wanted] Hexagonal Tiles |
9
|
2553 |
by keirion 07/07/2016 - 18:22 |
by keirion 07/10/2016 - 16:49 |
|
| [Dungeon Crawl] Weapons and Combat |
14
|
6063 |
by Mortimer 12/03/2015 - 01:45 |
by bottercot 04/30/2018 - 13:14 |
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| [Dungeon Crawl] I may have encumbered my system with to many cards... |
10
|
3257 |
by Mortimer 10/16/2016 - 17:58 |
by saluk 10/27/2016 - 16:44 |
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| [Card Game] Selecting wich creatures are beign attacked |
0
|
1674 |
by ptkaisen 09/14/2011 - 16:31 |
n/a | |
| Zones_Abstract Approach to my card game design |
4
|
1947 |
by NomadArtisan 02/09/2013 - 14:23 |
by NomadArtisan 02/09/2013 - 19:37 |
|
| Zombie Fort! (school project) Mechanics |
16
|
2814 |
by skittlesloli 11/09/2012 - 17:31 |
by Orangebeard 11/19/2012 - 14:55 |
|
| Zombie army game idea |
0
|
1585 |
by NewbieDesigner 01/27/2012 - 11:33 |
n/a | |
| Zomb... Traitor Mechanic |
15
|
4113 |
by SuperioR 04/26/2011 - 14:18 |
by bonsaigames 05/03/2011 - 09:14 |
|
| Zomb... AI Movement Mechanic |
15
|
3695 |
by SuperioR 05/10/2011 - 02:40 |
by SuperioR 06/12/2011 - 03:09 |
|
| Zen Flower Showdown (nontransitive dice) |
0
|
1970 |
by fecundity 03/19/2009 - 21:37 |
n/a | |
| Your process of comming up with card effects |
7
|
1780 |
by jedite1000 09/08/2022 - 21:26 |
by questccg 09/11/2022 - 17:33 |
|
| You are in a Maze of Twisty Little Passages all Alike |
7
|
3504 |
by Toa Lewa 02/05/2014 - 15:11 |
by pelle 02/08/2014 - 03:49 |
|
| Yokai Haunting: Double-sided Card game mechanic |
8
|
2986 |
by shazarin 08/20/2015 - 21:56 |
by shazarin 08/24/2015 - 04:10 |
|
| Yes, yet another combat resolution mechanic |
3
|
2231 |
by Browncoatone 01/15/2011 - 18:29 |
by scottbalmes 01/17/2011 - 11:35 |
|
| WW2 pacific Intelligence |
0
|
3040 |
by larienna 09/23/2013 - 14:22 |
n/a | |
| Writing AI, is very very hard :( |
9
|
3679 |
by X3M 11/24/2015 - 03:18 |
by X3M 05/12/2016 - 09:52 |
|
| Wrap Around world VS traditional maps |
13
|
3455 |
by larienna 10/14/2010 - 16:09 |
by drktron 12/09/2010 - 11:41 |
|
| Working on a Cards-and-Money-Pools mechanic, but am stymied by the math |
4
|
2367 |
by connorsb 06/28/2010 - 16:56 |
by Relexx 06/29/2010 - 01:22 |
|
| Worker Placement: Why? |
10
|
3696 |
by lewpuls 04/11/2017 - 16:30 |
by Steve Broadfoot 04/30/2017 - 16:32 |
|
| Worker Placement: How to "collect" resources? |
9
|
2214 |
by questccg 12/28/2020 - 18:43 |
by questccg 01/04/2021 - 20:19 |
|
| Worker placement/settlement building as a support mechanism for a dugeon crawling card game. |
8
|
2629 |
by Steve Broadfoot 04/30/2017 - 16:56 |
by FrankM 05/02/2017 - 16:44 |
|
| Worker placement, Role selection and Action cards: Is it the same thing? |
11
|
2114 |
by larienna 04/03/2024 - 10:27 |
by larienna 04/06/2024 - 23:49 |
|
| Worker Placement with Variable Player Powers |
5
|
2298 |
by tdakanalis 03/01/2016 - 00:49 |
by Coogee 03/02/2016 - 00:15 |

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