Skip to Content

Mechanics

Topicsort iconRepliesViewsCreatedLast reply
[Libra/Card Game] Alternative Win Conditions?
2
1092 by 3XXXDDD
03/31/2012 - 14:18
by 3XXXDDD
04/01/2012 - 16:25
[Help] How do I get hidden info flowing between players?
10
1641 by dhavalmistry
11/14/2016 - 18:01
by dhavalmistry
11/16/2016 - 11:46
[Feedback Wanted] Hexagonal Tiles
9
1634 by keirion
07/07/2016 - 18:22
by keirion
07/10/2016 - 16:49
[Dungeon Crawl] Weapons and Combat
14
3503 by Mortimer
12/03/2015 - 01:45
by bottercot
04/30/2018 - 13:14
[Dungeon Crawl] I may have encumbered my system with to many cards...
10
1904 by Mortimer
10/16/2016 - 17:58
by saluk
10/27/2016 - 16:44
[Card Game] Selecting wich creatures are beign attacked
0
855 by ptkaisen
09/14/2011 - 16:31
n/a
Zones_Abstract Approach to my card game design
4
1091 by NomadArtisan
02/09/2013 - 14:23
by NomadArtisan
02/09/2013 - 19:37
Zombie Fort! (school project) Mechanics
16
1904 by skittlesloli
11/09/2012 - 17:31
by Orangebeard
11/19/2012 - 14:55
Zombie army game idea
0
767 by NewbieDesigner
01/27/2012 - 11:33
n/a
Zomb... Traitor Mechanic
15
2155 by SuperioR
04/26/2011 - 14:18
by bonsaigames
05/03/2011 - 09:14
Zomb... AI Movement Mechanic
15
2112 by SuperioR
05/10/2011 - 02:40
by SuperioR
06/12/2011 - 03:09
Zen Flower Showdown (nontransitive dice)
0
1034 by fecundity
03/19/2009 - 21:37
n/a
You are in a Maze of Twisty Little Passages all Alike
7
2585 by Toa Lewa
02/05/2014 - 15:11
by pelle
02/08/2014 - 03:49
Yokai Haunting: Double-sided Card game mechanic
8
2081 by shazarin
08/20/2015 - 21:56
by shazarin
08/24/2015 - 04:10
Yes, yet another combat resolution mechanic
3
1292 by Browncoatone
01/15/2011 - 18:29
by scottbalmes
01/17/2011 - 11:35
WW2 pacific Intelligence
0
1809 by larienna
09/23/2013 - 14:22
n/a
Writing AI, is very very hard :(
9
2596 by X3M
11/24/2015 - 03:18
by X3M
05/12/2016 - 09:52
Wrap Around world VS traditional maps
13
1993 by larienna
10/14/2010 - 16:09
by drktron
12/09/2010 - 11:41
Working on a Cards-and-Money-Pools mechanic, but am stymied by the math
4
1317 by connorsb
06/28/2010 - 16:56
by Relexx
06/29/2010 - 01:22
Worker Placement: Why?
10
1984 by lewpuls
04/11/2017 - 16:30
by Steve Broadfoot
04/30/2017 - 16:32
Worker placement/settlement building as a support mechanism for a dugeon crawling card game.
8
1510 by Steve Broadfoot
04/30/2017 - 16:56
by FrankM
05/02/2017 - 16:44
Worker Placement with Variable Player Powers
5
1432 by tdakanalis
03/01/2016 - 00:49
by Coogee
03/02/2016 - 00:15
Worker Placement with Conventional Turn Structure
15
2320 by schmanthony
02/08/2010 - 15:38
by richardtempura
02/13/2010 - 12:49
Worker placement on individual player boards
13
1844 by Rick L
02/09/2017 - 10:10
by Rick L
02/20/2017 - 04:10
Worker Placement in an Area Control World
3
1336 by spaff
05/24/2017 - 12:51
by FrankM
05/28/2017 - 14:57
No New Posts
No New Posts
New Posts
New Posts
Hot Thread (No New)
Hot Thread (No New)
Hot Thread (New)
Hot Thread (New)
Sticky Thread
Sticky Thread
Locked Thread
Locked Thread
Syndicate content


by Dr. Radut