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Plan Your Kickstarter Stretch Goals

The Game Crafter - The Leading Print On Demand Game Publisher

Introduction: The Game Crafter is running a series of articles about "How To Run A Kickstarter" on our blog that will eventually be consolidated into a guide we publish for game designers.

In our last article we told you to do the math before you start your campaign. This time we’re talking about stretch goals which will make your math more complicated.

Make no mistake, you should plan your stretch goals well in advance of the launch of your campaign, and build the cost of them into your budget. Don’t scramble to come up with them during the campaign. If you do, at the very least you’ll stress yourself out. At worst, you could bankrupt yourself by rushed planning. With that in mind, here’s some advice for figuring out stretch goals.

Click here to read the full article

How To Run A Kickstarter

The Game Crafter - The Leading Print On Demand Game Publisher

Starting today, The Game Crafter is going to start a new series on our blog called “How To Run A Kickstarter”. This will eventually be the basis of a guide we publish for those of you who want to run a Kickstarter through The Game Crafter, but just aren’t quite sure how to go about it. Some of the topics we plan to cover are as follows:

The Flux Capacity Challenge Winner

Hello Game Crafter Community!

First and foremost, I would like to take a moment to thank all of the participants in this contest. It was a first for us and initially I was a bit nervous to see what would come of the submissions, but I was quickly surprised and impressed at how great the designs were, how nice a lot of the artwork was and of course appreciated the incredible amount of work that went into each and every game we got to check out. Next I would like to offer a congratulations to Daniel Schroeder for coming in first place after the scoring. His game design (Jotunn) was very well developed, had great artwork and presentation and had one of the clearest rulesets overall (something we certainly appreciated during the play tests). We are looking forward to continue the development and production of this game with Daniel. To all of the other participants, keep up the great work and your involvement in The Game Crafter community and I’m looking forward to seeing some great designs in the future.

Looking forward to the next contest,

Josh

Final Scoring Spreadsheet

The Finalists for the Flux Capacity Game Design Challenge

Here are your Flux Capacity Challenge Finalists:

- Jötunn
- Builders of Babylon
- Seance: The Other Side
- Ogre Chef
- Little Knight’s Adventure
- City Pizza
- Dicegeon

Josh, from The Flux Capacity, also provided a spreadsheet showing how he narrowed the list.

Congratulations to all of our finalists. Good luck in the final round of the competition.

How Turbulence Came To Be

You probably know by now that Turbulence is part of The Captain Is Dead kickstarter. We asked Turbulence’s designer Andrew Enslow to tell us a little about himself and why he designed it. Here’s what he had to say:

I am an undergraduate mechanical engineer in California. I grew up on Star Wars Epic Duels, Risk and monopoly. It wasn’t until 2012 that I began expanding to all sorts of board games with my friends. From there it was a short leap to making a few of my own, which they all graciously helped me play test.

Better Bulk Pricing For Small Campaigns

The Game Crafter - The Leading Print On Demand Game Publisher

The Game Crafter has always been the champion of the small game designer, and we want to further that today by offering bulk pricing that matches the kinds of orders created for crowd funding campaigns and conventions. So rather than give you our best pricing at 400 or 500 copies, we’re offering our best pricing at 250 copies now! And as always, you can start accruing discounts at just 25 copies!

The Captain Is Dead is finally here!

The Captain is Dead - Now on Kickstarter!

Tonight at 6pm US Central time, The Game Crafter is launching its second Kickstarter campaign. The Captain Is Dead. As with our last campaign, we have decided to do another bundle, this time with 3 large games rather than 8 tiny games. You get 3 big games for $99, including shipping! But if you don’t want the big bundle, you can back just one or two of the games as well.

Live chat tonight with Phil Kilcrease about 5th Street Game Design Challenge!

Tonight at 8pm US Central time chat with Phil, the owner of 5th Street Games and sponsor of our new contest, The 5th Street Challenge. Join us in The Game Crafter Chatroom tonight to get all your questions answered about the new contest, Phil, 5th Street Games, and the meaning of the universe.

5th Street Challenge - Game Design Contest

The Game Crafter - The Leading Print On Demand Game Publisher

5th Street Games is teaming up with The Game Crafter to create a contest with the ultimate prize: a publishing deal for your game! Welcome to the 5th Street Challenge.

5th Street Games is an indie board game publisher based in Salt Lake City with a steadily growing library of titles (nine and growing!). 5SG is looking for another game, and has once again turned to The Game Crafter.

The Flux Capacity Publishing Challenge Voting Begins!

The Game Crafter - The Leading Print On Demand Game Publisher

For nearly 3 months, The Game Crafter community has been working on entries for The Flux Capacity Publishing Challenge. The grand prize is a publishing deal with The Flux Capacity. Now the community is going to vote and narrow the 30 entries down to just 20. Click here to see the rules for the game design contest and all of the games that were submitted.

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by Dr. Radut