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The Game Crafter announces new urgent queue for printing games quickly!

Ever since we launched The Game Crafter, people have been asking (some pleading, and others demanding) that we offer an urgent production queue. Sometimes it’s for a last minute birthday / wedding / christmas present. Other times it’s for a class project. And other times they’ve made some last minute changes before going to a game convention. Whatever the case we’re pleased to announce that we are offering an urgent queue.

Tradewars - Homeworld: New resources

Currently as of this writing the game only has three (3) resources:

  • Food
  • Minerals
  • Technology

However thinking about the *new* SOLO scenario that will be bundled with the game's next expansion, I think this revised list might be more appropriate:

  • Alloy
  • Contraband
  • Food
  • Isotopes
  • Medicine
  • Minerals
  • Polymers
  • Technology
  • Weaponry

Tradewars - Homeworld: Game Lab results

Today I got news about the *blind* playtests that occurred this month. A "Game Lab", a group of playtesters comprised of different gaming backgrounds from very experienced gamers to tabletop neophytes, has been putting our game "Tradewars - Homeworld" through their test lab.

Overall our game was given a 6.542 average score from a sample of twelve (12) different players. On Board Game Geek that would put our game in 663 position! Not too bad that means that we're in the Top 1,000 games...

Why I'm not a fan of crowd funding.

Kickstarter seems to be an amazing way of getting the funds necessary to fuel that passion project. It's a quick litmus test to see if your idea is even viable; if people like it, it's worth the funding, right?

But I'm just not a fan.

Don't get me wrong, if I see a project I think is amazing, I'll fund it. It's not the support of the idea that I'm opposed to, it's that I don't see myself doing this to promote any of my ideas.

Why?

Well there's a lot of reasons. I believe that successful ideas through IndieGoGo and Kickstarter have several things going for it. These are:

Tradewars - Homeworld: Solo expansion

Well this thread (http://www.bgdf.com/node/15596) has got me thinking about *NEW* ways of implementing a SOLO expansion for the NEXT expansion of the game.

And I really need to THANK Joe (The Professor) for linking those articles on Board Game Geek (BGG).

The game is called "Tradewars - Homeworld" and I had been thinking about the NEXT expansion for the game. Although I have nothing in stone - YET - I do believe I want a HIGH-SCORE SOLO scenario which has everything to do with TRADING resources to get the highest possible score (in terms of trading resources).

Possible solutions to card draw

Disclaimer: This blog is merely my opinion. You may have better solutions, but the purpose of this is for people to try and spark their imaginations to find bigger, better designs for their games.

Card Drawing.

It happens in all games that have cards. It's the bread and butter of these games; it's even in my game. Wholly constructed, but beautifully randomized, drawing cards gives a sense of strategy, but puts it in a package of pure randomness. It's the marriage of thought and chaos.

But what is the practical reason for drawing cards?

The Experiment

Trying to create a card game that makes money wasn't something I had thought I could do. To me, it was an unchecked box on my bucket list of things I wanted to do before I die. It would be a personal accomplishment; the joy of knowing I created something that was solely mine and went from conception to completion. When I worked at Victory Point Games, I told everyone I wanted to create a card game...I just never did it.

The Time Mechanic

One of the mechanics I introduce in my game is the Time Mechanic. It's a system that uses a cool down when an active ability on the field has been activated.

Here's the evolution of that mechanic.

When I was playing Magic: The Gathering way back in the day (early 1990's), I loved the Tap mechanic. It was a way to indicate that a card was being used to both you and your opponent and it was so simple in design that people ate it up.

Custom Printed Bi-Fold Game Boards Now Available!

The Game Crafter - Custom Printed Bi-Fold Game Boards are now available!

Ever since we introduced the Quad Fold Game Board, people have been asking for smaller and larger versions of it. Today we’re introducing the new Bi-Fold Game Board. It’s just like the quad-fold, but 2 fewer panels. It’s printed edge to edge on one side (9 x 18”) and has that beautiful black textured cover on the back. Download the templates to get started.

Introducing Crowd Sales!

Song Froggy - A crowd sale at The Game Crafter

In the beginning you either found a publisher or took the super risky route of self-publishing. Then crowd funding came along and mitigated much of the risk of self-publishing, but introduced a whole slew of it’s own risks. We felt there had to be a better way, so we created crowd sales.

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by Dr. Radut