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Mystery Card Game — Thinking of the suits that will work

Well this will be a bit of a "mysterious" BLOG entry. I have a military Card Game that I am working on with two (2) Factions. That's about as generic as it can be. Hehehe.

I had the idea of an "ATTACK" Value in the TOP-LEFT-HAND corner... But as I continued to design, I realized that instead of JUST "ATTACK" I could have several SUITS (Attack, Heal, Repair, etc. etc.)

My ISSUE is figuring out WHICH "suits" would be appropriate for the game.

A HEART could be HEAL. A SPADE could be REPAIR, a STAR could be ATTACK...

Monster Keep — Renewed optimism

Well I don't seem to remember any Blog entries talking about WHERE and now WHAT "Monster Keep" (MK) is going to become. MK is now a "Gaming Accessory" that will be used in conjunction with "Poker Cards". But I realized that this specific accessory doesn't NEED to have "Clips" and could be managed via a "Dry Erase" Pen/Marker.

But it's not that EASY TBH. The "design" is tricky and we need to EVALUATE how to transform the existing "prototype" into a "clip-free" variant.

Quest Adventure Cards(tm) — 2nd Edition : What is a "Quest"?

So I know QuestAC Reboot what published on "The Game Crafter". It's a SIMPLE game at it's core and the Reboot was supposed to be something that I could HONESTLY say was a "Card Game" made for Kids (9+ in age).

But TRUTH be told, I am NOT interested in SELLING that game. Why? Because it's not what I envisioned for QuestAC Version 2.0.

Everything for QuestAC v2 looks good on paper... The ONLY issue is:

questccg wrote:
How do I complete a Quest?

Some thoughts to consider:

Dual Dice — With less than 1-Week before launch...

I've figured out that I CANNOT pre-pay the VAT Taxes and that the $800 no tariff in mailing to the USA is no longer in effect, there are basically tariffs on everything... So I contacted the Customs & Border Protection to understand HOW(?) I can pre-pay the tariffs ahead of time.

I want backers to see that I'm doing my best to SIMPLIFY the process and ensure that when your package arrives there are no fees (in the USA) to pay.

PoA — Improving the Design

I'm actually worried that "Planes of Aria" (PoA) is too layered and doesn't offer enough variation for the players. Let me do a QUICK AUDIT of the game's components and what is currently featured in the existing design:

1.0 Game Tiles

The game features a Tile Laying Mechanics which is similar to a Sandbox implementation in that player don't have to build upon the opponent's area of play ...

Monster Keep — Retiring this Design

Well a bit of SAD news tonight. As I write this, I am permanently "Retiring" the "Monster Keep" (MK) design. I just couldn't get it to the level of interest that I wanted from this design and although I had gone over 20+ versions ...

PoA — Major shift back closer to FCE

After much debate, I have decided that "Plains of Aria" (PoA) should be a game in and of itself. There was some planning that was leading in the general direction of a Magic: the Gathering (MtG) Format...

DuelBotz: Sample New Card

I bought this TEMPLATE from "The Game Crafter" (TGC) for $10.00 USD. Had to work with it a little bit ...

Designer Diary = The trouble with Game Design

Well I figured I'd just share this because it has come on my radar during this week... While trying to figure out what to do with "Quest Adventure Cards(tm)", I took a good look at what is missing and how to move towards being a better game designer and having more success with my games.

Quest AC v1.5; the reboot is a compact game with a simple premise: be the first player to complete quests and score 30 Victory Points to win!

The artwork was done by Geof Isherwood a former Marvel and D.C. Comics artist and is real sharp when it comes to artwork: we scored a 97/100 on the Art Test!

Monster Keep — Re-visiting the Design

Newest Version of the Game!


I need some "input" on this Design...

Specifically I am using 3d6 (White) and 1d6 (Black).

At the Bottom-Left-Hand corner, you see (8/0/0).

What this is meant to "symbolize" is that you need to roll an "8" given ANY White die + the Black die to deal "1 Damage". The most Damage a Monster can deal is "3 Damage".

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by Dr. Radut