Skip to Content

questccg's blog

Monster Keep vs. Crystal Heroes

Okay so a new debate has surface concerning the game that I am working on. In a way, it's not really a complicated matter ... but there are reasons for making a decision either which way. Let me explain.

So in essence the change is pretty SIMPLE: Changing the name to "Crystal Heroes" instead of "Monster Keep".

Why this new name change? Well it's got to do with REASONING:

1> I don't feel like the game is about MONSTERS. It's more about HEROES even if there are Villainous ones.

Monster Keep — Draft/Preview of the Elvish Crusader

Here is a COOL "Preview" of the Elvish Crusader... She's just kicked a whole lot of Undead rubbish and lit the mess on ... FIRE!

The illustration was a combined effort... Madison drew the Crusader in this "Taking Care of Business" pose ... And then I suggested: "How about a pile of undead monsters she's just defeated?!"

Can't wait to see the COLORED rendition! Enjoy.

Monster Keep — Formulas and/or equations towards "Race Balance"

So following some advice from Ramon (@X3M), I decided to some "Race" planning... Basically I've been thinking about HOW each race should exist and what are the "broad lines" of each race.

Monster Keep — Sneak Preview of art-style

Here is ONE (1) Sample/Sneak Peek/Preview of the ART and ART-STYLE for "Monster Keep" (MK).

TradeWorlds: Master File Disaster (or so I call it)!

Well I received from Mike a FILE (.ZIP) which contained a bunch of files and a TON of cards. That was supposed to be the archive with the Master Files to be used to produce the files for the Manufacturer in China (this was 2 weeks ago).

Quest Adventure Cards(tm) — 2nd Edition : Designing some cards

Well I just DESIGNED the "First" of six (6) LEGENDARY cards:

Purse of Plenty = Item (Purple), +1 Orange, Stockpile = 2Y + 2O + 2R

I realized one (1) of the cards previously drawn/illustrated was NOT going to be used by this 2nd version. I don't know WHY... It seems like during the sorting, the card was removed from circulation.

And so I decided...

Quest Adventure Cards(tm) — 2nd Edition : Player Layout

That's the "Player Layout" for "Quest v2". It's still very much a Work-In-Progress... But I think I'm homing into a layout that is functional and original.

I've use the term "Expend" to indicate that a "Treasury Card" has been used.

I have since corrected the diagram to a more "realistic" representation.

Enjoy the preview... No doubt something MAY change. We'll see!

Quest Adventure Cards(tm) — 2nd Edition

Starting from a philosophical viewpoint, I guess the real question is: What do I want the Second (2nd) Edition of "Quest" to be like?!

Contrary to most of today's Collectible Card Games which are ALWAYS about "Battling", "Quest" is a more subtle game.

It's not about A BATTLE, it's about AN ADVENTURE!

Like Magic: the Gathering (Magic) there are colors that define the ORIGINAL Card Game. Familiar colors of Red, Orange, Yellow, Green, Blue and Purple. Both Primary and Secondary colors of the normal color spectrum. Of course even in the original game, each color had a meaning.

Monster Keep — Traps and Chaos gems

As you all know, I have decided to REMOVE the "symbols" off the cardbacks because I felt they were too "intrusive". The good news is that some Actions like "Soul Gaze" (1 AP) and "Bury Dead" (2 AP) can be done at any time.

However the "Traps" which require 2d6s and an 8 or higher to collect loot were still undecided (how would they be handled?!) Well I have good news that I have found a "simple" mechanic to make traps work.

5 Green Cubes are added to the Loot bag.

Monster Keep — *NEW* cardbacks

Syndicate content


by Dr. Radut