Mechanics
- Login to post new content in the forum.
Topic | Replies | Views | Created | Last reply | |
---|---|---|---|---|---|
Tile movement mechanics ? |
3
|
2693 |
by mongoosedog 11/30/2014 - 12:39 |
by mongoosedog 12/01/2014 - 16:27 |
|
Differences between combat types |
12
|
3656 |
by Garwyx 10/31/2014 - 05:25 |
by Garwyx 12/01/2014 - 14:18 |
|
Deckbuilding card removal mechanic advice |
4
|
2186 |
by dameonunleashed 11/14/2014 - 12:46 |
by JewellGames 11/16/2014 - 05:20 |
|
Throwing dice to overcome a defense threshold rock paper scissors-style |
4
|
2146 |
by Garwyx 11/13/2014 - 10:45 |
by X3M 11/14/2014 - 14:53 |
|
Finished Course Ruler, Clockwork Armada |
4
|
1942 |
by Game_Fleet 10/28/2014 - 17:04 |
by Game_Fleet 11/11/2014 - 09:39 |
|
board effect cards for spaaaace |
6
|
2498 |
by mongoosedog 11/08/2014 - 09:26 |
by mongoosedog 11/09/2014 - 09:44 |
|
best way to break simultaneous bid tie |
14
|
3447 |
by NewbieDesigner 11/03/2014 - 10:45 |
by Beggarking 11/05/2014 - 23:13 |
|
Deck builder 4X |
3
|
3065 |
by Mzum 11/04/2014 - 00:34 |
by larienna 11/05/2014 - 10:17 |
|
Point based win conditions |
6
|
2111 |
by mongoosedog 10/28/2014 - 08:45 |
by mongoosedog 10/29/2014 - 07:56 |
|
A change in taking cover |
11
|
2785 |
by X3M 10/06/2014 - 05:22 |
by X3M 10/27/2014 - 09:32 |
|
Piece Capture mechanic |
1
|
2319 |
by MarkP1981 10/26/2014 - 22:37 |
by RyanRay 10/26/2014 - 23:00 |
|
Games Designers should all play. |
5
|
2262 |
by rpghost 10/23/2014 - 14:30 |
by Word Nerd 10/26/2014 - 11:50 |
|
Ever seen this mechanic before? |
10
|
3135 |
by RyanRay 07/27/2014 - 23:19 |
by RyanRay 10/20/2014 - 17:53 |
|
Simple, RPS-like mechanic |
16
|
3058 |
by admiral142 10/07/2014 - 16:13 |
by admiral142 10/20/2014 - 16:56 |
|
When is something too complex? |
21
|
5016 |
by Experimental Designs 08/20/2014 - 02:48 |
by Archimedes42 10/20/2014 - 01:36 |
|
Strategy in a racing game - quantitative cards mechanic |
0
|
7644 |
by T hardy 10/17/2014 - 03:26 |
n/a | |
Dodge vs Block mechanics for turn based combat system |
46
|
10594 |
by devaloki 09/14/2014 - 01:29 |
by X3M 10/17/2014 - 01:43 |
|
Combat System without dice |
12
|
3694 |
by Tbone 10/03/2014 - 12:17 |
by Tbone 10/16/2014 - 13:42 |
|
Minor Combat System? |
5
|
2044 |
by el Traveem 10/12/2014 - 15:18 |
by Jarec 10/15/2014 - 10:35 |
|
Combining Action-based turns and resource/deadline management |
2
|
2079 |
by JuKarasawa 10/14/2014 - 08:58 |
by JuKarasawa 10/15/2014 - 08:11 |
|
End game triggers/problems |
10
|
2509 |
by Carl G 10/11/2014 - 01:37 |
by Beggarking 10/13/2014 - 23:28 |
|
Custom Turn Structure |
1
|
1968 |
by Tbone 10/09/2014 - 00:27 |
by X3M 10/09/2014 - 12:52 |
|
Cooperation incentives in game mechanics? |
3
|
2211 |
by JuKarasawa 10/01/2014 - 14:12 |
by JuKarasawa 10/07/2014 - 09:45 |
|
Bidding on Semi-Secret Items |
9
|
2646 |
by RyanRay 09/28/2014 - 16:03 |
by RyanRay 10/05/2014 - 11:57 |
|
Detection and spotting mechanics |
15
|
2991 |
by Experimental Designs 09/21/2014 - 04:23 |
by Experimental Designs 10/04/2014 - 15:10 |
- No New Posts
- New Posts
- Hot Thread (No New)
- Hot Thread (New)
- Sticky Thread
- Locked Thread