Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Thoughts on having some secret information |
9
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3051 |
by MarkD1733 01/28/2020 - 01:21 |
by MarkD1733 02/22/2020 - 14:20 |
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Thoughts on Pirate Combat Mechanic |
4
|
2250 |
by drktron 12/07/2013 - 15:20 |
by drktron 12/09/2013 - 16:09 |
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thoughts on various game mechanic options (long post) |
18
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2293 |
by MarkD1733 03/26/2017 - 16:21 |
by MarkD1733 04/03/2017 - 19:40 |
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Threshold Effect on Gameplay |
6
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1661 |
by jonathanflike 02/22/2017 - 12:38 |
by jonathanflike 02/24/2017 - 16:38 |
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Throwing dice to overcome a defense threshold rock paper scissors-style |
4
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2190 |
by Garwyx 11/13/2014 - 10:45 |
by X3M 11/14/2014 - 14:53 |
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Tile Based Exploration - Room Features by Dice |
0
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1778 |
by mattehdeh 08/14/2017 - 09:42 |
n/a | |
Tile movement mechanics ? |
3
|
2750 |
by mongoosedog 11/30/2014 - 12:39 |
by mongoosedog 12/01/2014 - 16:27 |
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Tile Shapes |
6
|
1982 |
by Chorkstain 03/02/2010 - 23:28 |
by Pastor_Mora 03/03/2010 - 17:20 |
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Time and actions abstraction in wargame turns -resources or tools to develop |
5
|
2910 |
by ndixon 09/03/2014 - 14:24 |
by john smith 03/13/2018 - 06:07 |
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Time Track Games |
3
|
2206 |
by j1hopki1 10/17/2015 - 21:07 |
by Casamyr 10/19/2015 - 15:24 |
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Time track mechanic in Worker placement game |
3
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2209 |
by CourageousGecko 01/21/2014 - 14:43 |
by CourageousGecko 01/29/2014 - 22:29 |
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Time Travel: possible within a board game? |
17
|
2951 |
by ceethreepio 12/06/2019 - 08:51 |
by ceethreepio 02/20/2020 - 12:01 |
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Time traveling mechanic |
1
|
1852 |
by Jordy 12/24/2009 - 09:34 |
by infocorn 12/24/2009 - 09:41 |
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timed "inflation" vs choosing when to "inflate" |
8
|
2548 |
by MarkD1733 05/08/2015 - 21:18 |
by MarkD1733 06/02/2015 - 20:24 |
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Tips on creating a win condition for card game? |
7
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4709 |
by jedite1000 10/30/2021 - 04:26 |
by Juzek 11/02/2021 - 22:07 |
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To Block or Not to Block(!?) |
21
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2554 |
by questccg 04/23/2021 - 19:35 |
by FrankM 04/29/2021 - 02:26 |
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To convert or not to convert resources? |
4
|
1791 |
by jonathanflike 06/04/2018 - 11:39 |
by jonathanflike 06/05/2018 - 13:24 |
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To keyword or not to keyword? |
7
|
1939 |
by MayuPolo 09/21/2013 - 12:25 |
by Yamahako 09/24/2013 - 02:34 |
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To much randomness? |
7
|
2534 |
by Voron 10/26/2013 - 15:38 |
by NakedPin 10/28/2013 - 20:33 |
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Too many cards vs not enough? |
0
|
2168 |
by silasmolino 04/18/2013 - 23:10 |
n/a | |
Too many dice? + Combat mechanic |
7
|
2494 |
by Matt201 11/16/2012 - 00:07 |
by JustActCasual 11/21/2012 - 17:33 |
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Too much fidling? |
298
|
23961 |
by X3M 02/06/2022 - 09:39 |
by X3M 05/30/2022 - 14:51 |
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Too Much Secrecy and Trust? |
2
|
2181 |
by Arthur Wohlwill 12/30/2015 - 14:17 |
by questccg 12/30/2015 - 21:31 |
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tornado storm chasing game follow up |
6
|
1986 |
by NewbieDesigner 11/27/2012 - 11:23 |
by NewbieDesigner 11/30/2012 - 12:46 |
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totally new mechanics for TCG |
72
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10421 |
by P3ERCGAMINGYSTEMS 01/04/2016 - 07:54 |
by questccg 01/08/2016 - 20:09 |
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